Superfighters Deluxe

Superfighters Deluxe

Prime Time in Sunny City Modified
Mostrando 31-40 de 89 aportaciones
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Actualización: 5 AGO a las 10:35

- Updated Elite AI script

Actualización: 5 AGO a las 7:54

- Updated bots' guarding behavior: bots now account for line of sight when targeting enemies outside of chase range (it may get inconsistent at times)

Actualización: 5 AGO a las 5:14

- Updated Elite AI script
- Increased the horizontal speed of the saw in the Meatgrinder bossfight in Chapter 2

Actualización: 1 AGO a las 23:27

- Updated bots' chase range

Actualización: 1 AGO a las 10:49

- Performance optimization changes

Actualización: 1 AGO a las 1:59

- Updated pathfinding in Chapter 5
- Changed enemy composition and behavior in the final wave rush in Chapter 4

Actualización: 31 JUL a las 9:51

- Updated Elite AI script
- Fixed an egregious bug that prevents the checking of Expert and Expert solo completions in rare instances

- Made the Meatgrinder bossfight in Chapter 2 harder by:
> increasing the speed of the sawblade slightly
> adding a second spawnpoint on the right of the arena for reinforcements to spawn from

- Made the Funnyman bossfight in Chapter 4 slightly easier by:
> decreasing the damage of Funnyman and his bodyguards slightly
> removing one Agent spawn during the ending wave rush

Actualización: 27 JUL a las 9:54

- Updated Elite AI script

Actualización: 26 JUL a las 23:19

- Updated bots' guarding behavior: bots will now more consistently engage enemies outside of chase range with ranged weapons and retreat when outside of chase range

Actualización: 20 JUL a las 20:21

- Updated Bot Avoid Explosives script