Superfighters Deluxe

Superfighters Deluxe

Prime Time in Sunny City Modified
Showing 31-40 of 88 entries
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Update: Aug 5 @ 7:54am

- Updated bots' guarding behavior: bots now account for line of sight when targeting enemies outside of chase range (it may get inconsistent at times)

Update: Aug 5 @ 5:14am

- Updated Elite AI script
- Increased the horizontal speed of the saw in the Meatgrinder bossfight in Chapter 2

Update: Aug 1 @ 11:27pm

- Updated bots' chase range

Update: Aug 1 @ 10:49am

- Performance optimization changes

Update: Aug 1 @ 1:59am

- Updated pathfinding in Chapter 5
- Changed enemy composition and behavior in the final wave rush in Chapter 4

Update: Jul 31 @ 9:51am

- Updated Elite AI script
- Fixed an egregious bug that prevents the checking of Expert and Expert solo completions in rare instances

- Made the Meatgrinder bossfight in Chapter 2 harder by:
> increasing the speed of the sawblade slightly
> adding a second spawnpoint on the right of the arena for reinforcements to spawn from

- Made the Funnyman bossfight in Chapter 4 slightly easier by:
> decreasing the damage of Funnyman and his bodyguards slightly
> removing one Agent spawn during the ending wave rush

Update: Jul 27 @ 9:54am

- Updated Elite AI script

Update: Jul 26 @ 11:19pm

- Updated bots' guarding behavior: bots will now more consistently engage enemies outside of chase range with ranged weapons and retreat when outside of chase range

Update: Jul 20 @ 8:21pm

- Updated Bot Avoid Explosives script

Update: Jul 10 @ 5:14am

- Updated Elite AI script