Starbound

Starbound

Renamon Race
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更新于:12 月 17 日 下午 3:15
作者:Renix

Incompatibility fix. The C.C.C.C.C mod also has gold wire, and both had the same filename, so opening the furnace in the materials menu would instantly crash the game.

Error discovered by: mattecrowd0488 Thank you for helping me.

更新于:12 月 10 日 下午 4:05
作者:Renix

-FINALLY, a merchant NPC for my race! Use boxes or crates, place a table and a coffee machine to summon him, or
try your luck by randomizing with the Colony Deed. The secret to the next update lies in the items that only my race can sell.

-Changing to 2 types of diamond now. Industrial diamond (Vanilla) and natural diamond (Gem). High-value natural
diamond can be found by opening Geodes or converting mana to make one (1000 mana required).
Industrial Diamond (350 Mana and 3500 Pixels for sale)
Natural Diamond (1000 Mana and 10000 Pixels for sale)

-Last item resolved (Reason for this sudden update). Incompatibility with mod: FireBjorne's Modern Arsenal
The plastic from my race and the plastic from this mod both had the same file name but not the same ID. Now the
mod is safe to use.

Error discovered and solved by: CardeHK and Redstark Magnusson Thank you for helping me.

-Choosing a collar during character creation gave me an inventory full of collars. The error occurred because I
changed the Chest accessory to a Head accessory, and there is no head accessory customization in the creation
menu.

Error discovered by: Spleens Thank you for helping me.

更新于:11 月 30 日 下午 7:28
作者:Renix

Crash when trying to open the Craft menu with empty hands. Simple error with an ID I had previously changed.

更新于:11 月 29 日 下午 9:56
作者:Renix

-Bug with merchant NPCs fixed.
-Renamon merchants can now be summoned using a colony deed. All items that were hidden in the mod, such as coffee
pods, can now be sold.
-New weapon for NPC testing: renamonlk_npcjusticeice
-Crystals for crafting lightsabers or custom weapons can now be sold by each of the 7 races. RECIPE ONLY
-All 7 races can sell their custom dye for use on clothing or weapons.

更新于:11 月 28 日 上午 6:52
作者:Renix

- Patch fixing the diamond that had the "Reagent" tag removed.
- Changes to weapon IDs for NPCs.
- New animation system for weapons. Some are ready for testing.
- List: Aurora 9m, Sanctum, pump action shotgun (VX-12) and bolt-action sniper (Canivore)

更新于:11 月 26 日 下午 7:11
作者:Renix

-If you notice this update note, I'll leave a spoiler about 2 NPC weapons that will be used soon with new animation systems.
Assault Rifle: renamonlk_trackericenpc
SMG: renamonlk_scythericenpc

New content and fixes:

- New crafting table: Conversion Table. Responsible for creating gems and converting mana.
- Geodes can now release 10 different types of gems.
- New animation synchronization system for weapons that requires action before releasing the casing.
- Weapons now have simple magazines that can be crafted in the molding forge for the weapon you are using. (All
weapons have an image in the interface indicating the type of magazine required.)
- The code has been modified. Now the weapons have sights/cursors/reticles pointing to where you are aiming. Each weapon has a different type of cursor, so each category and unique weapon has custom reticles. (The reticle changes according to the state. Ready to fire or reloading)
- The "Hyperion Tier 1" race armor is fully ready for use.
- New wandering Renamon Merchants can be found. I don't know if the system is 100% complete, but so far the exchanges are Ammunition (Loose, without magazine) of all types for each weapon.
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- Soon all weapons will be sold as recipes or blueprints through merchants. Random weapons found in the world unlock the pink T3 versions.

更新于:9 月 22 日 下午 2:19
作者:Renix

A LOT OF NEW STUFF

- Fixes and changes to all weapon HUDs, now showing the ammo required for use.
- All component items in my mod now have their own HUD.
- All dyes have a new HUD:
- Normal dyes display a piece of fabric showing the colors that will be applied to clothing.
- Weapon dyes display a card with the four colors indicating the colors that will be applied to weapons.
-A complete overhaul of the Vanilla dyes and my mod's. You can now create custom dye powders to mix and create the Vanilla dyes and my mod's.
-New redesign of the information displayed before crafting the item. Displays the required ammunition.
-ALL Melees in the mod have received an update to the HUD, and now attack in the direction you are aiming instead of the straight position normally.

-2 New Weapons:
Tyrant and Foxound
(Foxhound is a weapon from Knightfall. I created it with my mod's customizations as a tribute to Nitrosteel.
If he doesn't like it, I can remove the content from my mod. I got a lot of inspiration for modding when I first played Knightfall.)

IN THE FUTURE, you'll be able to buy vanilla dyes so you don't have to craft them.

更新于:9 月 3 日 下午 6:10
作者:Renix

Fixing bug caused by weapon spawning in Apex dungeon

更新于:9 月 3 日 下午 5:46
作者:Renix

6 New Unique Weapon added:
Tribo: Desert, Savannah
Carnivore: Jungle
JudgeUSCM: Human Prison
Prototype TR-1: Apex Dungeons
Orthus: Lava planets: Magma, Volcanic, Scorched
Sanctum: Toxic Planet

更新于:8 月 8 日 下午 4:57
作者:Renix

- New colors
-114 Body Colors
-114 Marks Colors
-52 Eyes Colors
- New Injectors
- A lot Female Names
- A lot Male Names