RimWorld
Food Texture Variety Core
Mostrando 11-20 de 25 aportaciones
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Actualización: 17 FEB a las 1:11 p. m.

Performance improvement plus a fix to not rotate some textures.

Actualización: 28 ENE a las 7:07 p. m.

Improved strict mode to only use textures with an exact match between ingredients.

Actualización: 14 ENE a las 5:21 p. m.

Support for FlavorText!

Searches first for an exact match on the label (ex: plum preserves) and then for a match on the type of food it is (ex: a generic version of braised meat)

No ingredient searching is done, as it's kind of confusing.

Actualización: 4 ENE a las 1:48 p. m.

Now supports Vanilla Expanded Fishing.

Actualización: 22 DIC 2024 a las 9:34 a. m.

Options now defaults to using ingredient searching instead of fully randomized textures.

Added a new option to use a generic meal texture fallback for when an ingredient match isn't found.

Actualización: 21 DIC 2024 a las 8:55 p. m.

Fixed a bug where the ingredient search wouldn't get all the meals with a matching ingredient.

Added an experimental strict mode that filters out meals with missing ingredients. It doesn't work for extra ingredients though, hence why it's still experimental.

Actualización: 9 DIC 2024 a las 3:07 p. m.

Better support for ingredients, now handles ingredients with spaces in the name by splitting and checking both parts.

Actualización: 15 NOV 2024 a las 8:37 p. m.

Forgot to put the try/catch block back in after I was done testing.

Actualización: 15 NOV 2024 a las 7:38 p. m.

Added support for vegetable/carnivore meals.

Actualización: 8 NOV 2024 a las 11:56 a. m.

Turns out the mystery mod was my own! The beer module! It's fixed now.