Stellaris

Stellaris

Better Perks
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Update: Aug 21 @ 2:17am

Updated for 4.0.22 and fixed a couple of bugs and issues.

Update: Jul 28 @ 10:27am

Added Russian Loc

Update: Jul 27 @ 8:04am

Changed the way the Special Building from Archeostudies Perk works:

Now gives, improves, and scales with engineering jobs.

Update: Jul 24 @ 10:34pm

Expanded the list of Machine Empires that can pick the "Gaia Terra-forming" Perk to include ones with "Biodrones, Catalytic Processing and Gardening Protocols" civics.

Update: Jul 2 @ 8:59am

Rebalancing for several Perks based on the changed for 4.0:

Transcendent Learning, Grasp the Void, Arcology project, Galactic Wonders, Executive Vigor, Colosus, Interstellar Dominon, Imperial Prerogative were all buffed.

Alll Perks that used to give Commander, Scienitst, Offical EXP now give 50% instead of 25%.

Enigmatic Engineering no longer gives Shields

Eternal Vigilance was slightly reworked because of the great buff it got

Detox Perk has been enabled and now gives Habitability and Max Districts on non-artificial worlds.

All changes have been updated in the Image in the mod page.

Added Scripted Variable compatability.

Update: Jun 28 @ 8:33pm

Fixed Issue with Terraforming not working correctly for World Shaper Perk.

Update: May 29 @ 9:17pm

Changed Internal Structure of mod to make it more compatiable with other mods.

Update: May 27 @ 9:51am

Actually fixed Behemoth issue.

Update: May 27 @ 9:19am

Wilderness empires can take Behemoth Perk!

Update: May 14 @ 1:18am

Fixed Issues with World Shaper Terraforming not working correctly.