Stellaris

Stellaris

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Better Perks
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2024 年 10 月 17 日 上午 7:59
12 月 3 日 上午 7:32
36 项改动说明 ( 查看 )

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Better Perks

描述
This mod aims to buff all of the Perks you would normally never pick and works great with mods that allow for more Perk picks than Vanila. All of the relevant changes should be in the Screenshot above.

If you like the mod, giving it a positive Rating would be great so more people can see it. Mod should be compatible with everything, except a mod that changes the Asencion Perks themselves and is also Save game compatible. Any feedback or suggestions are always welcomed and encouraged!

Better Perks 3.14: https://limewire.com/d/GCNDV#9UNvD3mWQe

My other Mods:
Better Traditions: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3353855875
Better Origins: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3366111136
热门讨论 查看全部(1)
3
7 月 28 日 上午 10:58
Localization Requests
Smiley
84 条留言
LauraTons 12 月 3 日 上午 7:37 
Thanks :svgold:
Smiley  [作者] 12 月 3 日 上午 7:31 
@BROSUKESWAGAMURA :steamhappy:
Smiley  [作者] 12 月 3 日 上午 7:31 
@LauraTons @Kali Finally it is updated, i will try to update much faster in the future.
LauraTons 11 月 22 日 上午 3:04 
i hope this gets an update for 4.1 with the new attenuations.
Kali 10 月 24 日 上午 9:43 
Heya, ascension perks all had some attenuation things added on them under modifiers for shroud.
BROSUKESWAGAMURA 9 月 11 日 上午 10:02 
Woah! Goated Modder + Bulgarian ? Very nice
A-Sartek 8 月 30 日 上午 5:18 
Psss Smiley, don't forget that AP Mechromancy now adds:
:e33_AP: l_slot_weapon_damage_mult = 0.15
:e33_AP: x_slot_weapon_damage_mult = 0.15
:e33_AP: t_slot_weapon_damage_mult = 0.15
Smiley  [作者] 7 月 27 日 上午 8:04 
@Aphyxia I couldn't get it to work properly, so I just changed the way the building works. I think it's much better now anyway.
Aphyxia 7 月 27 日 上午 5:52 
They are converted if you have the civic, or have any of the following on the planet:
has_building = building_institute
has_building = building_vultaum_reality_computer
has_building = building_fe_lab_1
has_building = building_fe_lab_2

I don't really see myself with a research planet without the institute so not a problem for me but maybe there is indeed a way to make it work without it.
Smiley  [作者] 7 月 27 日 上午 5:41 
@Aphyxia I think that will only happen if you have the correct civic, that turns your politicians into Science Directors. Before 4.0 it used to work so that other Civics would also get the bonuses. If i do it the way you suggested i think others Civics will just get politicians. I will figure out how exactly to change it so it makes sense, thanks a lot for the feedback!