Project Hospital

Project Hospital

STAFFED Huerta Memorial Hospital
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更新于:2024 年 11 月 21 日 上午 4:55
作者:ModerNertum

v3.0 hotfix (re-upload)
Patch Notes
QoL inprovements:
-Even more custom names added to the staff pool (changed from default names). No new staff was hired.
-Staff graduated from Fellowship to Specialist (congratulations to those who made it into Specialist!).
-Staff promoted in general as well (congratulations to all!).
-Pathology Department is now acessible to staff only (red) in Management Mode. This includes all areas the game defaults to acessible to all (green). This also affects the DID Inpatient Labs as they are served by Pathology Corridors.

更新于:2024 年 11 月 14 日 下午 3:34
作者:ModerNertum

v3.0 hotfix (re-upload)
Patch Notes
QoL inprovements:
-Added more decoration detailing.
-Even more custom names added to the staff pool (changed from default names). No new staff was hired.
-Several janitors were re-assigned to rooms in need of prioritization (management mode tweaks).
-Staff graduated from Fellowship to Specialist (congratulations to those who made it into Specialist!).
-Staff promoted in general as well (congratulations to all!).

更新于:2024 年 11 月 11 日 下午 3:10
作者:ModerNertum

v3.0 hotfix (re-upload)
Patch Notes
Bug Fixes:
-Fixed stool placement issues in the Gift Shop.
QoL inprovements:
-Staff graduated from Fellowship to Specialist (congratulations to those who made it into Specialist!).
-Staff promoted in general as well (congratulations to all!).

更新于:2024 年 11 月 9 日 下午 4:12
作者:ModerNertum

v3.0 hotfix (re-upload)
Patch Notes
Bug Fixes:
-Fixed pathfinding issues in the Gift Shop.
-Fixed pathfinding issues with the Main Labs waiting room.
QoL inprovements:
-Added more decoration detailing.
-Even more custom names added to the staff pool (changed from default names). No new staff was hired.
-Staff graduated from Fellowship to Specialist (congratulations to those who made it into Specialist!).
-Staff promoted in general as well (congratulations to all!).

更新于:2024 年 11 月 6 日 下午 12:20
作者:ModerNertum

v3.0 hotfix (re-upload)
Patch Notes
QoL inprovements:
-Even more custom names added to the staff pool (changed from default names). No new staff was hired.
-Staff graduated from Fellowship to Specialist (congratulations to those who made it into Specialist!).
-Staff promoted in general as well (congratulations to all!).
-Several inpatient areas have had their designation updated to blue to reflect their role in management mode.

更新于:2024 年 11 月 3 日 下午 3:53
作者:ModerNertum

v3.0 hotfix (re-upload)
Patch Notes
Bug Fixes:
-Pharmacies should now be able to handle a full wave of released patients during rush hours (thanks to Oxymoron Game development team for the help with playtesting and tracking down what the issues were). I am still actively playtesting the fixed version. Should they not work at any moment I will re-upload a new v3.0 hotfix.
QoL inprovements:
-Even more custom names added to the staff pool (changed from default names). No new staff was hired.
-Staff graduated from Fellowship to Specialist (congratulations to those who made it into Specialist!).
-Due to the recent epidemic outbreak in HMH, the WHO emitted some guidelines as to lower the chance of a future outbreak happening in HMH as well as in nearby hospitals. As per the adopted guidelines now all areas where the DID patients can go through are considered to be biohazard areas. Those that did not have the designation yet now have been changed to have it as per the aforementioned epidemic outbreak guidelines. This inclues the area patient zero was in ("Orange" Observation Ward) as well as all Observation Wards and DID hospitalization, regardless if it is a Regular or Isolation Ward.

更新于:2024 年 11 月 1 日 下午 3:21
作者:ModerNertum

v3.0 upload (description update)
Patch Notes
Bug Fixes:
-Fixed NPC pathfinding collision issues in the outside landscaping.
-Pharmacies should now be able to handle a full wave of released patients during rush hours (thanks to Oxymoron Game development team for the help with playtesting and tracking down what the issues were). I am still actively playtesting the fixed version. Should they not work at any moment I will re-upload a new v3.0 hotfix.
QoL inprovements:
-Added more decoration detailing.
-Added more balcony detailing to the building structure.
-Floor plan was redesigned (Staff Cafeterias were increased in quantity, as well as moved. Study Rooms were shrinked in quantity on the other hand, seeing as they were mostly being used as common rooms anyway. Hospital Pharmacy was moved behind the Radiology Department on the 2nd floor. Street Pharmacy was expanded in capacity. Main Labs waiting room layout was kept but expanded (I am a fan of it so I simply repainted over the layout and added some detailing and the Main Labs waiting room colors, since the game does not have receptions for Labs I went ahead and assigned the old Street Pharmacy desks as a corridor to kind of give a feeling of a reception area for the Main Labs). Both restrooms were assigned to the Labs department as well. In the end it works and gives the feeling of a good waiting area for the Main Labs.
-Even more custom names added to the staff pool (changed from default names, as well as newly hired staff with better perks).
-Staff graduated from Fellowship to Specialist (congratulations to those who made it into Specialist!).
Known issues:
-In progress playtesting of Pharmacy capacity to hold on to rush hour times. I did not want to delay v3.0 much further so you can enjoy all the new updates as soon as they were ready to be published.

更新于:2024 年 10 月 24 日 下午 3:08
作者:ModerNertum

v2.0 hotfix (re-upload)
Patch Notes
Bug Fixes:
-Fixed several trees clipping through the 2nd floor when viewed from a certain angle in prespective view.
QoL inprovements:
-Added more decoration detailing.
-Repainted the exterior walls to be more contrast friendly, while keeping the color coded departments and base intact.
-Updated exterior wall painting on some walls to reflect color code to the specific department (ICU walls, lab walls, radiology walls, OR walls, skybridge corridors, etc...).
-Changed clinic floor exterior walls to the base color wall used throughout the hospital (as to improve outside decals visiblity and reflect the fact that those are common outpatient areas, attached to all medical specialities).
-Changed all Front Annex/Academic Annex exterior walls to the base color wall used throughout the hospital to reflect the nature of those being common areas.
-Repainted Observation wards to match their Manchester Triage designation (now "Yellow" Observation Ward is actually colored Yellow, "Orange" Observation Ward modules are actually colored Orange). This visual change affects both interior and exterior walls.
-Expanded the Street Pharmacy and moved the Gift Shop to the front of the Back Annex, right next to the Pathology Department (although it is still its own separate building outside). This allowed for more space for Administrative Service common rooms, items that coulld not fit there now are there, as it was intended). This also makes the Street Pharmacy feel less crammed, as well as the Gift Shop.
-Various landscaping updates and a roof decal on the Ambulance parking lot to inform the player where the ambulances are parked at all times. Plus it makes for a nice detailing adition.
-More custom names added to the staff pool (changed from default names, no new staff hired since the last uploaded version).
-Staff graduated from Fellowship to Specialist (congratulations to those who made it into Specialist!)
Known issues:
-Pharmacies can not handle a full wave of released patients (workaround: release them in small waves and wait a while until they get the medicine they need to prevent losing money because the pharmacy gets too small. Release by department is what I recommend). I am still actively working on a fix for this issue. It might come in v.3.0 or later (I can not give you a precise ETA on this unfortunately).

更新于:2024 年 10 月 21 日 下午 4:49
作者:ModerNertum

v2.0 hotfix (re-upload)
Patch Notes
Bug Fixes:
-Fixed (deleted) a floating tile on the 4th floor.
QoL inprovements:
-Added more decoration detailing.
-Repainted the exterior walls to be more contrast friendly, while keeping the color coded departments and base intact.
-Updated exterior wall painting on some walls to reflect color code to the specific department (ICU walls, lab walls, radiology walls, OR walls, skybridge corridors, etc...).
-Changed clinic floor exterior walls to the base color wall used throughout the hospital (as to improve outside decals visiblity and reflect the fact that those are common outpatient areas, attached to all medical specialities).
-Changed all Front Annex/Academic Annex exterior walls to the base color wall used throughout the hospital to reflect the nature of those being common areas.
-Updated scenario picture to showcase the whole building layout (I wanted a day shot but had a night shot instead, I will try to get one at day time another time, if possible).
Known issues:
-Pharmacies can not handle a full wave of released patients (workaround: release them in small waves and wait a while until they get the medicine they need to prevent losing money because the pharmacy gets too small. Release by department is what I recommend). I am still actively working on a fix for this issue. It might come in v.3.0 or later (I can not give you a precise ETA on this unfortunately).

更新于:2024 年 10 月 21 日 上午 11:30
作者:ModerNertum

v2.0 upload (re-upload)
Patch Notes
Bug Fixes:
-Fixed a bug with the street pharmacy causing some patients to be able to access the restricted area meant only for staff to grab medication from (the medication cabinet behind the staff counter).
-Fixed a bug with a room that was not assigned as any room so it was the lowest in the janitors priority pool.
-Fixed several bugs related to janitors prioritizing rooms (added janitors to specific departments that needed room prioritizing, those that had no rooms assigned, none were hired but simply moved around departments and given priority assigments for rooms that needed them).
-Improved pharmacies overall efficiencies.
QoL inprovements:
-More staff custom names added.
-Staff re-assigment within the departments.
-Icreased number of labs to improve test samples speed and reduce critical overload.
-New DID specfic labs to ease off the general labs for other departments.
-Added more decoration detailing.
-Some room restrictions were changed/updated to staff only to prevent patients from walking there. Other room restrictions were updated for realism purposes.
Known issues:
-Pharmacies can not handle a full wave of released patients (workaround: release them in small waves and wait a while until they get the medicine they need to prevent losing money because the pharmacy gets too small. Release by department is what I recommend). I am still actively working on a fix for this issue. It might come in v.3.0 or later (I can not give you a precise ETA on this unfortunately).