tModLoader

tModLoader

Turtle's L'il Dragon Race
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更新于:1 月 13 日 下午 8:28
作者:Turtleren

Version 3.8.15
** New **
None

** Changes **
None

** Fixes **
None

** Code/Internal **
- Some variable renaming.

更新于:1 月 13 日 下午 6:08
作者:Turtleren

Version 3.8.14
** New **
None

** Changes **
- Being in a 'needs rescue' state no longer wipes any buffs, but instead just sets your summon damage to 0, in hopes of preventing summons from dealing damage in this state.

** Fixes **
- Fixed some bad code I left in that was flinging players across the world with bridles.

** Code/Internal **
None

更新于:1 月 13 日 下午 5:01
作者:Turtleren

Version 3.8.13
** New **
None

** Changes **
- Added desired versions of some other dependent mods to try and avoid future cases where users receive crashes on load, but aren't provided with a helpful error message.
This update will take affect in other mods that add support for it in the future.

** Fixes **
None

** Code/Internal **
None

更新于:1 月 12 日 下午 8:51
作者:Turtleren

Version 3.8.12
** New **
None

** Changes **
None

** Fixes **
- Fixed the Pendants of Stone giving their bonuses even if you had petrification immunity.

** Code/Internal **
None

更新于:1 月 12 日 下午 3:58
作者:Turtleren

Version 3.8.11
** New **
None

** Changes **
- Respawn time after dying while in a 'needs rescue' state is now subtracted by the time you've been waiting in that state, down to a minimum of 3 seconds.

** Fixes **
None

** Code/Internal **
None

更新于:1 月 12 日 下午 3:49
作者:Turtleren

Version 3.8.10
** New **
None

** Changes **
- The 'needs rescue' state no longer removes debuffs immediately.

** Fixes **
- Prevented getting new buffs while in a 'needs rescue' state.
- Rescued Grace Time server setting is now properly 3s instead of 5s.
- Fixed the rescue regen buff possibly getting removed while needing rescue, which was completely against the purpose of the buff.

** Code/Internal **
None

更新于:1 月 12 日 下午 3:23
作者:Turtleren

Version 3.8.9
** New **
None

** Changes **
- Wearing both Solar/Lunar Pendants of Stone together will now result in only the pendant in the highest slot actually 'ticking' its effects, regardless of if it's actually the right time of day for that pendant or not.
This is to prevent softlocks from wearing both pendants and running mods that allow items to 'tick' while in, say, a Piggy Bank.

** Fixes **
None

** Code/Internal **
None

更新于:1 月 12 日 下午 3:02
作者:Turtleren

Version 3.8.8
** New **
None

** Changes **
- The bridle is now ALSO an equippable accessory. The bridle will work in either the vanity or regular accessory slot, as well as in your inventory.
This makes it easier to dye (previously it inherited your 'helmet' dye, and will still do so when just sitting in your inventory).

** Fixes **
None

** Code/Internal **
None

更新于:1 月 12 日 上午 5:37
作者:Turtleren

Version 3.8.7
** New **
None

** Changes **
- This version now restores the custom hit and death sounds used by certain armours or effects! MrPlagues Authentic Races breaks this functionality, normally, so I went and 'unbroke' it.
Eg. a bone sound is played instead of the racial hurt sound when full necro armour is worn.

** Fixes **
- L'il Dragon necro armour set now properly flags 'boneArmour = true' so that the hit sound is different.

** Code/Internal **
- Added new data functions: PlayCustomHurtSound, PlayCustomDeathSound
- Moved EvaluateAndRunArmourEffects into PostUpdateEquips instead of FrameEffects for DragonPlayer.

更新于:1 月 12 日 上午 3:50
作者:Turtleren

Version 3.8.6 addresses some things related to the 'rescue' mechanic used by some of this mod's optional features.
** New **
- Added a cooldown after entering a rescuable state before you can actually be rescued. Defaults to 3s, configurable in server config.
- Added an indicator above a player's head when they need rescue! It will be an '!' if they are ready to rescue, or a '...' when they are on cooldown. Client configs exist to choose if you want to show others your indicator, or if you want to see others' indicators.

** Changes **
None

** Fixes **
- Fixed a bug causing the auto rescue system to usually only trigger just once, then fail to trigger the second time around. Seemed to happen only for rescue method 2.

** Code/Internal **
None