tModLoader

tModLoader

Turtle's L'il Dragon Race
473 条留言
TheHopelessThrumbo 12 月 2 日 上午 2:43 
If the wiki is to be trusted, Calamity itself does it so, with there being three revive sources, they all activate in a preset order. Perhaps some reverse engineering could provide a solution? Might just dig around for science.
Turtleren  [作者] 12 月 1 日 下午 3:29 
It was something I looked into before but it's a bit tricky to do. There's no guarantee that my mod's code runs before or after other mods, so it's not really possible (as far as I can tell) to always detect if another mod is going to also cancel the player's 'death' event.

Maybe there's some clever way to do it, but I haven't found it yet 🤔
TheHopelessThrumbo 12 月 1 日 下午 3:06 
Random very specific thought, could you make it so external revive sources, such as ones from Calamity, trigger before petrification kicks in? Having the setting on makes items such as the Nebulous Core useless, since they don't get to trigger first.
Turtleren  [作者] 11 月 22 日 下午 6:49 
@Martellus, I'm a bit confused here... that just sounds like having regular wings with Soaring Insignia? 😅

@SolarDragon, possible yeah, but no idea how to go about it honestly. Chances are with that kind of race the segments would just be visual (managing multiple player hitboxes would be super janky and probably require a huge amount of effort?). Probs not something I'll be trying any time soon.
Martellus 11 月 22 日 下午 5:12 
Would you consider adding an extra set of wings/alternative to hover wings? Something higher tier but still let you fly like normal wings - I personally really enjoy flight movement in this. Ideally that you could swap out with the hover wings after spending all the souls on it lmao
Fenrisúlfr 11 月 22 日 下午 3:22 
it is definitely possible but probably somewhat complex
SolarDragon 11 月 22 日 下午 2:03 
I wonder if it's possible to make a worm Race, I imagine the controls/segments would be difficult to get working. (Also having innate contact damage and items to upgrade the size or type of the worm would be nice if this is possible)
Turtleren  [作者] 11 月 21 日 下午 5:24 
A proper fix is out now. Let me know here if slopes continue to be buggy (because that's kinda a serious issue omg) :)
Turtleren  [作者] 11 月 21 日 下午 4:27 
Yeah uh, oops. Reverted the last patch now and am working on a proper fix. Sorry!
Talio- 11 月 21 日 下午 1:24 
just updated this today and now no one in my server can walk up single blocks, even slopes or half blocks
Amaryllion 11 月 21 日 上午 10:19 
I'm thinking today's update may have created an issue with big dragons when teleporting to any pylon. You will spawn partially in the floor and begin taking suffocation damage.
Ember Flames 11 月 21 日 上午 9:57 
That actually helped a lot Turtle! I was looking into the wrong Mod Keybind list. Got it reset to the default and everything works now. Thanks for pointing that out to me xD
Turtleren  [作者] 11 月 21 日 上午 1:45 
Dragon breath should work. This might not be super helpful, but I can only really suggest checking things are set up properly:
1. You have used a Dragon Breath Gem (fire, ice, electric or life) and are a dragon.
2. The Primary Racial Ability Key (in your Controls, under MrPlague's Authentic Races) is bound to a key. This may be unbound by default! Please double check the binding to see if it's bound to anything.
3. Press and hold the key bound to the Primary Racial Ability Key.

I'm not having any issues using the breath myself, and wouldn't suspect a mod conflict, although that's not impossible.
Ember Flames 11 月 21 日 上午 1:37 
So, just got my hands on the dragon breath. Cant seem to use it. I've checked all my keybinds to make sure nothing is set to Z and I am still unable to use it. Anyone else have this issue?
Drosser 11 月 18 日 上午 3:02 
It's great content like this that keeps us busy while waiting for things like 1.4.5. My only problem with this mod is that I can't decide which type of dragon to make first!
Turtleren  [作者] 11 月 14 日 下午 8:03 
MrPlague's Authentic Races adds an invisible mask you can make with 15 cobweb at a workbench. You can probably achieve what you're looking for by putting that in the vanity head slot :)
If for some specific reason you really need a config for it though, I can look into it.
Chip 11 月 14 日 下午 7:54 
lil request: can you add a setting to disable displaying helmets on dragons (sorry if thats already in the mod lol i just got overwhelmed by the amount of settings that i didn't read them all)
Chip 11 月 14 日 下午 7:53 
this mod is so awesome.
Rubbermancer 10 月 12 日 下午 11:58 
Very well then, too be fair I didn't really venture into hard mode with this mod, so I don't know how crazy the breathes get, going forward.

That being said, some breathes do seem to be more useful then others.

The Ice variant in particular with it's ability to slow anything, even bosses down, I find to be significantly more powerful then electric breath, which deals a lot of damage, and has range, to be sure.

I don't really have much to say about the other breathes at all, other than I seem to recall the Poison breath having ridiculous knockback, which made it a little awkward to use.
Turtleren  [作者] 10 月 12 日 下午 10:26 
The intention wasn't really to have players swapping between each of the breath types on the go, especially considering the Affinity system and the downsides associated with each breath type.

That being said, you can still use breath gems to swap your breath type on the fly. There's an obvious cost associated with crafting the gem, but it *is* something you can do.
I probably won't be adding a separate system for swapping breath types.
Rubbermancer 10 月 12 日 下午 10:16 
I really like the idea of this mod, though I do kind of wish there was an item or something that allowed you to switch between breath types on the fly.

Idk, maybe TLOS games have spoiled me, but it would be a nice, and convenient thing to have as something to be obtained later in progression? Maybe?
Marat 10 月 6 日 上午 8:39 
I know Hermes doesn't work, was actually part of the reason I asked because I didn't notice a difference with it. But I appreciate the answers a lot! I might see about turning that scaling on, because also playing with Calamity and that stuff can get NUTS.
Turtleren  [作者] 10 月 6 日 上午 4:25 
Some of those details aren't really explained, so I'll answer them here for ya:

1. Breath damage doesn't scale with damage types, including generic damage boosts (eg. +10% Damage). The same applies to crit bonuses; breath attacks have 0% crit.
There's a config to enable scaling under L'il Common Config - Server -> Breath Attack -> Breath Scales With Damage Type, but the mod is balanced for having this disabled.

2. You can only have one breath at a time. Using a new gem will override the previous one (but you will keep Breath Power Gem or Affinity Gem bonuses)

3. Hermes is a good start for top speeds. Food helps with acceleration, and an item like the Soaring Insignia helps a lot with mobility, too. The Swiftness Potion's buff works, too. Interestingly, Magiluminescence does not work.
I don't have an exhaustive list, but those are some examples you can try. If it affects your speed or acceleration in the air, it should also work for the hover wings.
Marat 10 月 5 日 下午 10:40 
I don't know if this was said anywhere, but had a few questions. One, is the breath weapon damage based on any of the damage types, like melee and such? Two, if I were to use the fire breath gem but then use a lightning one, does the lightning one override the fire one? That is, can you only have one active at a time. And three, this is more cause I'm not sure how things interact in game, but what all would effect the flying speed while using the hovering dragon wings?

I do love the mod a lot, and I appreciate you reading my comment here!
Turtleren  [作者] 9 月 28 日 下午 4:20 
I would suggest using a mod like Recipe Browser to check all of the items available! For easy reference though, here's a list supported by pretty much all of my races: Stone, Marble, Gold, Granite, Ice, Ruby, Amber, Topaz, Emerald, Sapphire, Amethyst, Diamond.
There's also a secret one available only to the dragons... try throwing the Stone claw into shimmer ;)
P1psqueak2012 9 月 28 日 上午 9:39 
What statue claw variants are in the modpack
Turtleren  [作者] 9 月 28 日 上午 4:22 
Eeveelutions mod is out now for any of those who are interested!
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3576334304
Kiwi 9 月 27 日 上午 4:06 
ah that's a shame ;0;
amazing work on this mod! i've recently started playing one in a thorium world with friends and it's a lot of fun ^u^
Turtleren  [作者] 9 月 27 日 上午 4:03 
They're not in the mod yet, and it's not super likely I'll be adding them any time soon, mostly because they're a hassle to make into place-able tiles, especially when considering the winged/non winged variants and versions on small/large pedestals.
Kiwi 9 月 27 日 上午 3:50 
are there any plans to add cosmetic statues of dragons made out of the various materials you can get via the claw items? Or is that already in the mod and i just haven't figured it out yet? @u@;
Turtleren  [作者] 9 月 14 日 下午 6:25 
Hey all! Big update coming to MrPlague’s Authentic Races (which this mod depends on) in about 12 and a half hours, I’ll be working to get fixes for my mods out as soon as possible once that drops, so if your mods stop loading, just hold tight, I’ll get around to it.

Also, echoing something I recently mentioned on the L’il Discord: Eeveelutions mod WIP ;)
akitoscorpio 9 月 8 日 下午 11:39 
This is actually a pretty damn fun mod, I apreciate this came pre-ready to play with Calamity, Great work!
Turtleren  [作者] 9 月 2 日 下午 9:32 
That's a limitation of MrPlague's Authentic Races at the moment. There will be an update coming out for that in a couple of weeks (as far as I know) that resolves that issue, though!
Hearth 9 月 2 日 下午 9:18 
hope youll see this, but you cant recustomize the underbelly with the dresser at all once youve made the character. you can only recolor the scales.
Turtleren  [作者] 8 月 30 日 上午 2:19 
Possible (but a hassle), yes, but that sounds like it'd probably in turn cause cases where you can trigger death link twice by going down, then possibly dying later (depending on your settings).
Overall, I'd just suggest changing your config to kill all players when everyone has been downed 🤷
TheHopelessThrumbo 8 月 29 日 下午 12:07 
I thought it's the most fitting to be posted here... I decided to run a race dependent on Lil Dragons in an Archipelago randomizer, and thought, is it possible for you to make a change to petrification, so uopn occuring, it still sends it as a death to other players when the rando's DeathLink is involved (All players in connected games die, when one of them does)? It works the other way around so why not make the other side suffer too?
Sildrae45 8 月 21 日 上午 8:58 
Very cool, and I hope/wonder if you might add gryphons at some point.
Turtleren  [作者] 8 月 16 日 下午 5:02 
Did you use the Affinity Gem item first? I have no issues getting it to work, but you must have affinity unlocked on your character by using the Affinity Gem, or else you won't get the water breathing buff.
SoulofShadows 8 月 16 日 下午 4:46 
The water breathing of the electric breath race does not work no matter how much I fiddle with the config. Please help.
Zaign 8 月 10 日 上午 3:41 
Sweet, thanks a bunch!
Turtleren  [作者] 8 月 10 日 上午 1:41 
Should be able to easily enough. As far as I can tell, it might even be possible to have separate configs for melee speed and overall attack speed.
I'll roll out what I can in the next update- making some changes for added support in one of my other mods anyways.
Zaign 8 月 9 日 下午 4:09 
Is there any chance you could add Melee Speed to config options? This might fall under Use Speed in general.

Don't bother if its a pain to add, dont wanna cause more work than is needed.
mouse thing 8 月 1 日 上午 12:48 
would you consider an eevee race mod at any point? would be really cute
Ω Mythical Ω 7 月 31 日 下午 7:44 
I definitely agree; I've been loving every bit of work you've been doing on this and your other race mods! Easily some of the best work I've seen for mods like this in a while and it's nice having something so high quality for quadrupedal species enjoyers.

And, what I originally came to comment about: A friend and I realized the tether system could be used to set up something similar to what Legend of Spyro: Dawn of the Dragon had. Two dragon race players can both use a wand and collar to tether to each other as a fun little gameplay challenge.
Turtleren  [作者] 7 月 31 日 下午 7:16 
Thank you!
This was by no means a simple project, but the codebase it provides today (built on top of the already awesome functionality provided by MrPlague’s Authentic Races, mind you!) has let me create many varied races for everyone to enjoy. We’ll see where my inspiration takes me next…
miles_goldman 7 月 31 日 上午 11:48 
I wanted to say that I genuinely like this mod and the other ones that branched off of it, and I look forward to anything you develop for terraria in the future.
Turtleren  [作者] 7 月 28 日 下午 5:32 
This is a mod conflict. Some mods may modify the player's hitbox in a way that's different from how the L'il Dragon mod does it, so the player's position doesn't get preserved properly.
If you can find which mod is the culprit, I *might* be able to write a patch for it, but otherwise your best bet is to disable hitbox resizing in the L'il Dragon common server config.
Ildari Isoril 7 月 28 日 下午 5:29 
So an odd bug has popped up, when we spawn in, in both single and multiplayer, the character is dragged to the left. Is there a fix to this?
GGTavern 7 月 25 日 下午 2:10 
No wait 5,000 DPS
GGTavern 7 月 25 日 下午 2:09 
Always use electricity breath, it's the one with the highest DPS, unless against a worm boss, once you get it it WILL give you 6,000 DPS with the intense version and can bounce off walls to give you another chance at hitting a target.