Victoria 3
Grey's Soft Econ Adjustments
22件中 1-10 を表示
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更新:10月9日 @ 14時25分

更新:10月2日 @ 4時45分
更新者:MasterOfGrey

V1.8 (still)
- Updated for 1.10 (minor)

更新:8月23日 @ 3時46分

V1.8 (still)
- Tweaked the penalty to tariff efficiency from lack of bureaucracy so that your tariff settings don't reset when you hit max penalty. (Mercantilism *export* tariffs will still reset, but this is unavoidable without buffing mercantilism or significantly nerfing the penalty effect.)

更新:8月16日 @ 18時59分

V1.8 (still)
- Minimised the AI's use of monopoly charters to stop it from hamstringing itself.
- Reduced compatibility intersection profile for devastation defines.

更新:8月16日 @ 1時16分

V1.8 (still)
- In light of Vanilla's change which reduced devastation severity (which I disagree with): reduced the speed at which devastation grows from *merely* being occupied.
- Tweaked the profit target to raise wages to hopefully help with an edge-case hiring issue.

更新:7月30日 @ 20時25分

V1.8 (still)
- Changed the impact of devastation to hurt local construction more, and construction efficiency less.

更新:7月10日 @ 23時48分
更新者:MasterOfGrey

V1.8 (still)
- Fixed trade centres getting stuck without hiring sometimes
- Bureaucracy deficits affect tariff effectiveness.

更新:7月10日 @ 21時29分
更新者:MasterOfGrey

V1.8 (still)
- Update for 1.9.6
- Adjusted cash reserve deposit target thresholds
- Reduced auto-downsize time to wait to 3 months

更新:6月29日 @ 6時58分
更新者:MasterOfGrey

V1.8 (still)
- Fix define issues from 1.9 update
- Reduce wage lowering threshold instead of increasing profit target

更新:6月22日 @ 22時23分
更新者:MasterOfGrey

V1.8 (still)
- Restored previous shortage threshold (now that trade bugs are gone)
- Fixed hiring bug (until paradox fixes how their code works)