Victoria 3
Grey's Soft Econ Adjustments
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Aggiornamento: 18 giu, 6:11

V1.8
- Update for Vanilla 1.9 (Charters of Commerce)
- Nerf reinvestment efficiency GDP scaling
- Lack of Literacy now affects MAPI (max 5% penalty)

Aggiornamento: 3 feb, 1:36

V1.7 (still)
- Specified COMPANY_INITIAL_LEVELS to avoid odd conflicts with other mods over company formation.

Aggiornamento: 3 gen, 17:11

V1.7 (still)
- Tiny trade centre tweaks.

Aggiornamento: 30 dic 2024, 6:35

V1.7
- Tweak updates for 1.8.6
- Minor tweaks to trade routes and wages made after an extensive test game
- Adjusted company prosperity thresholds

Aggiornamento: 6 dic 2024, 3:05

V1.6
- Updated for 1.8.4
- Fixed VARIOUS damaging ratchet effects cause by poor vanilla arrangements of defines relating to wages, cash withdrawals, layoffs, and hiring with respect to various profit targets
- Tweaked various defines for Companies to make them more resilient after founding
- Companies will aggressively buy up their buildings if privatisation is occurring, but other investors *can* compete on building new ones

Aggiornamento: 28 nov 2024, 16:36

V1.5
- Updated for 1.8.3
- Made Companies more likely to become owners of new buildings of their type.

Aggiornamento: 26 nov 2024, 23:08

V1.4 - Fixed the wages problem introduced in 1.8 by reverting to older numbers or ratios from SEA 1.3

Aggiornamento: 21 nov 2024, 18:25

V1.3 - Updated for 1.8

Aggiornamento: 28 ott 2024, 4:31

V1.2 (still)
- Fixed the shortage threshold having moved the wrong direction.

Aggiornamento: 20 ott 2024, 19:37

V1.2
- Buildings will now attempt to raise wages, if possible, before downsizing due to loss of workforce.
- Buildings will attempt to lower wages, if possible, earlier on to maintain healthy profits (and productivity).