Victoria 3

Victoria 3

Grey's Soft Econ Adjustments
Showing 1-10 of 22 entries
< 1  2  3 >
Update: Oct 9 @ 2:25pm

Update: Oct 2 @ 4:45am

V1.8 (still)
- Updated for 1.10 (minor)

Update: Aug 23 @ 3:46am

V1.8 (still)
- Tweaked the penalty to tariff efficiency from lack of bureaucracy so that your tariff settings don't reset when you hit max penalty. (Mercantilism *export* tariffs will still reset, but this is unavoidable without buffing mercantilism or significantly nerfing the penalty effect.)

Update: Aug 16 @ 6:59pm

V1.8 (still)
- Minimised the AI's use of monopoly charters to stop it from hamstringing itself.
- Reduced compatibility intersection profile for devastation defines.

Update: Aug 16 @ 1:16am

V1.8 (still)
- In light of Vanilla's change which reduced devastation severity (which I disagree with): reduced the speed at which devastation grows from *merely* being occupied.
- Tweaked the profit target to raise wages to hopefully help with an edge-case hiring issue.

Update: Jul 30 @ 8:25pm

V1.8 (still)
- Changed the impact of devastation to hurt local construction more, and construction efficiency less.

Update: Jul 10 @ 11:48pm

V1.8 (still)
- Fixed trade centres getting stuck without hiring sometimes
- Bureaucracy deficits affect tariff effectiveness.

Update: Jul 10 @ 9:29pm

V1.8 (still)
- Update for 1.9.6
- Adjusted cash reserve deposit target thresholds
- Reduced auto-downsize time to wait to 3 months

Update: Jun 29 @ 6:58am

V1.8 (still)
- Fix define issues from 1.9 update
- Reduce wage lowering threshold instead of increasing profit target

Update: Jun 22 @ 10:23pm

V1.8 (still)
- Restored previous shortage threshold (now that trade bugs are gone)
- Fixed hiring bug (until paradox fixes how their code works)