Arma 3
Milsim Structures
Viser 1–10 av 12 bidrag
< 1  2 >
Oppdatering: 16. sep. @ 5.25

Fix Bro_PFence backwards compat

Oppdatering: 15. sep. @ 12.43

-Added new buildings:
☺ Land_Bro_Offices_Portable
☺ Land_Bro_COF_Readiness
☺ Land_Bro_COF_HQ

-Fix bad classname for PFence_10 and _20, plus added backwards compat for old misnamed version

Oppdatering: 1. mars @ 8.00

Fix for physX and ragdolls being glitched in 3-story Shoothouse
Added missing garrison positions to Shoothouse E

Oppdatering: 22. feb. @ 19.08

-Added new buildings:
☺ Land_Bro_Bleachers
☺ Land_Bro_3story
☺ Land_Bro_SH5
☺ Land_Bro_Suburb_4
☺ Land_Bro_Suburb_4_Mirror

Oppdatering: 17. feb. @ 19.15

-Added privacy fences
-Fixed offices building terrain builder placement bug (Missing namedProperties)

Oppdatering: 14. des. 2024 @ 23.41

Added 7 new decals
Cleaned up all configs for readability and corrected inheritance

Oppdatering: 11. okt. 2024 @ 9.45

-Make all models abide by Door_# naming convention
-Corrected NumberOfDoors values for each building
-Make all non-garage/sliding doors TSP breach/melee compatible
-Lockable doors!!!
-Standardized armor value of 350 for all buildings per CfgVehicles wiki reference

Oppdatering: 7. okt. 2024 @ 19.10

Added:
3 suburban-style houses
1 guard tower

Oppdatering: 2. okt. 2024 @ 7.33

Fixed parking spot prop breaking when more than 1 is placed

Oppdatering: 28. sep. 2024 @ 22.31

-Added 10m Shed Overhang
-Added 10m Shed Overhang (Half width)
-Added Parking Spot prop version for use above ground