Arma 3
Milsim Structures
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Aggiornamento: 16 set, 5:25

Fix Bro_PFence backwards compat

Aggiornamento: 15 set, 12:43

-Added new buildings:
☺ Land_Bro_Offices_Portable
☺ Land_Bro_COF_Readiness
☺ Land_Bro_COF_HQ

-Fix bad classname for PFence_10 and _20, plus added backwards compat for old misnamed version

Aggiornamento: 1 mar, 8:00

Fix for physX and ragdolls being glitched in 3-story Shoothouse
Added missing garrison positions to Shoothouse E

Aggiornamento: 22 feb, 19:08

-Added new buildings:
☺ Land_Bro_Bleachers
☺ Land_Bro_3story
☺ Land_Bro_SH5
☺ Land_Bro_Suburb_4
☺ Land_Bro_Suburb_4_Mirror

Aggiornamento: 17 feb, 19:15

-Added privacy fences
-Fixed offices building terrain builder placement bug (Missing namedProperties)

Aggiornamento: 14 dic 2024, 23:41

Added 7 new decals
Cleaned up all configs for readability and corrected inheritance

Aggiornamento: 11 ott 2024, 9:45

-Make all models abide by Door_# naming convention
-Corrected NumberOfDoors values for each building
-Make all non-garage/sliding doors TSP breach/melee compatible
-Lockable doors!!!
-Standardized armor value of 350 for all buildings per CfgVehicles wiki reference

Aggiornamento: 7 ott 2024, 19:10

Added:
3 suburban-style houses
1 guard tower

Aggiornamento: 2 ott 2024, 7:33

Fixed parking spot prop breaking when more than 1 is placed

Aggiornamento: 28 set 2024, 22:31

-Added 10m Shed Overhang
-Added 10m Shed Overhang (Half width)
-Added Parking Spot prop version for use above ground