Divinity: Original Sin 2

Divinity: Original Sin 2

Paladin Class (Oath System) [DE]
Mostrando 21-29 de 29 aportaciones
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Actualización: 17 SEP 2024 a las 11:24

-Made crusader strike able to remove consecrated ground.
-Removed the KilledSilentMonk crime from the Ancients penalty, I only want penalties for specific kills that I have explicitly coded so having generic crimes trigger for it is undesired.
-Removed walk it off talent from the invaders.

Actualización: 17 SEP 2024 a las 7:42

-Added a status from LL's weapon expansion to the "do not remove with crusader strike" list, I'm sure there will be lots of these as I encounter them, since the IsBeneficialStatus() function doesn't seem to work quite right, and will sometimes flag negative statuses as a boon. I'll keep an eye on it.

Actualización: 17 SEP 2024 a las 5:39

-Some more nerfs to invader paladins, and specifically the early game ones (cause a squad of paladins showing up before you have skills and armor rolling can be devastating).

Actualización: 16 SEP 2024 a las 14:09

-Added "Smelly" to the list of crimes to ignore for Oath of the Ancients, why is being smelly a crime? Damn Larian...

Actualización: 16 SEP 2024 a las 12:02

-Slight nerf to Shield of the Righteous, it was doing some insane damage when used by NPCs.

Actualización: 15 SEP 2024 a las 20:56

-Fix for gold spent at vendor to change/rekindle oath not working properly when the gold was via magic pockets.

Actualización: 15 SEP 2024 a las 16:52

-Nerfed invader paladins a bit, since they come in 3s.

Actualización: 15 SEP 2024 a las 11:43

-Edit to steam thumbnail.

Actualización: 15 SEP 2024 a las 11:25

-Initial Release!