Divinity: Original Sin 2

Divinity: Original Sin 2

Paladin Class (Oath System) [DE]
190 条留言
Alvin 10 月 5 日 下午 5:40 
I am having trouble looking for the class items :(
Malchezzar  [作者] 8 月 16 日 下午 3:57 
@SpeCt3r1995 thats caused by the base game bugginess of auras, sometimes they dont properly remove when you leave their range, so the best way to fix it is to enter the aura again and then walk out of it and hope it turns off.
SpeCt3r1995 8 月 16 日 下午 12:18 
Is there any way to undo the reveal undead status? Nalia just passively cast it on Fane and it seems to be permanently attached to him even if I rest. I reloaded a save before it happened, but I just want to know if I need to make sure he avoids her this entire playthrough
Malchezzar  [作者] 8 月 8 日 上午 7:40 
@masterblue91 Glad you like it! Yea that was my thought process for making it, since noone else had. The damage types really add onto the theme as well so I was happy they worked out.
masterblue91 8 月 8 日 上午 6:26 
I just had to be smart. Once I thought about where I found some of the pieces, it made it eaiser to find the others in Act 2.

I love this mod btw! This is exactly what I was looking for with a paladin build that no one else seemed to come up with
masterblue91 8 月 7 日 下午 2:38 
@Malchezzar I am looking for the chest and boots in Act 2 right now. Im a bit of a do every quest person to get the max xp before moving on type of person. Ive learned that being underleveled will kill you lol. I havent done the lone wolf questline yet or the blood island. I am moving onto those and I was thinking that the last two pieces might be there, but wanted to double check.
Malchezzar  [作者] 8 月 7 日 上午 7:28 
@masterblue91 that usually will do it if you are also avoiding skipping any quests. The weapons are from vanilla quest interactions, and the armors are lying around. I put which acts the items are in in the spreadsheet, but without more specifics on which one you are looking for I can't really say more than that.
masterblue91 8 月 6 日 下午 8:40 
I would love a hint for the paladin gear. I would hate to miss it and I'm basically running around holding down ALT lol.
Malchezzar  [作者] 7 月 2 日 上午 7:25 
@balderus you can see what pieces there are in the back of the spreadsheet, but no, there is no belt. You can find belts that compliment these uniques in my other mod Bonus Uniques.
balderus 7 月 2 日 上午 5:12 
i have a question about the paladin set...is there any paladin's belt? because i dont want to skip it
Kris 6 月 27 日 上午 7:26 
I see, i forgot about the INT scaling skill with Pyro. Thank you for the prompt respond
Malchezzar  [作者] 6 月 26 日 上午 11:54 
@Kris there are already a handful of the skills that have int scaling options, the only ones that don't are weapon skills, in which case you just need a weapon scaling off of int. The functionality you are asking for is already built into the mod from the start.
Kris 6 月 26 日 上午 8:32 
Can you please do a patch for INT scaling for skills? I want to make a battlemage style paladin :3
Karsara 6 月 4 日 下午 10:48 
I may be out of line here but when I was setting up my new PC I had a similar issue where only about half my mods were actually carried over despite still being subbed to them on steam, I had to manually copy from the steam workshop to the game files to wake the system up.
Malchezzar  [作者] 5 月 25 日 上午 10:38 
@Phrog I'm not sure what the issue is then, usually clearing download cache and resubbing fixes those issues since steam can be wonky with how it sets things up. Maybe try that, but that's the only thing I know of that works for this situation.

@Iori glad you are enjoying it! Unfortunately it has been so long and I have placed so many items throughout the game, unless I actually boot it up and find the item again I actually don't know where it is either lol.
Jarvan IV 5 月 25 日 上午 1:53 
thanks for being here man, much respect you still replying all the comments about your mods. also, i've found all the sets except the pants in act 3. can you help with that? it is so hard to find xD thanks!
Phrog 5 月 24 日 下午 6:54 
Yeah man, definitive edition with v60 script extender, I’ve went into the mods directory and deleted the mods, validated the game files, restarted steam, reinstalled the mods and checked they went into the correct folder, and it doesn’t show up in my mod load list, both of the PFS mods also don’t show up either but are downloaded and in the file
Malchezzar  [作者] 5 月 24 日 下午 6:13 
@Phrog are you sure you are playing definitive edition?
Phrog 5 月 24 日 上午 10:45 
i have the script extender installed and all the prerequisite mods installed too
Phrog 5 月 24 日 上午 10:40 
Hi im having a problem with the mods not appearing in my mods list in game any suggestions?
Malchezzar  [作者] 5 月 24 日 上午 8:23 
@Lori thanks! Yea, the prevalence of undead in the game leads to radiant damage being kinda crazy, I've nerfed it a few times as well but it is just really good.
Jarvan IV 5 月 23 日 下午 1:48 
very good mod. i really loved how it works. for me the WoW items are not that necessary, and the radiant damage is just too high xD. need a bit of balancing, but i will still give this a 5 star class mod. really really loved it! thanks man
cbct 3 月 26 日 上午 7:25 
@malchezzar I got it working correctly with your help, thank you very much, I look foward to my paladin playthrough :)
Malchezzar  [作者] 3 月 26 日 上午 7:10 
@cbct It is a simple extra file you create and paste in the contents, very easy to do. You can make it as a text file and then change the .txt to .json
cbct 3 月 26 日 上午 6:37 
@Malchezzar I don't understand how to setup that other file, is there another seperate thing i have to download?
Malchezzar  [作者] 3 月 26 日 上午 5:27 
@cbct you have to add the extra file I mention in setup to force it to update to 60, Norbyte basically abandoned the script extender for divinity so its been stuck on 59 long past its time.
cbct 3 月 24 日 下午 3:04 
I downloaded the newest version of the script extender and it still thinks its 59 not 60.
Malchezzar  [作者] 3 月 2 日 上午 10:01 
@Videogamephreek Should work fine with existing saves, you just might have missed out on some uniques depending on when you add it.

@Kind-Billy I'm not sure exactly if there are any incompatibilities with conflux, I wouldn't think so on my end but conflux is kinda a dirty sock drawer of code that touches everything so use with your own risk.
Kindest Billy ever 3 月 2 日 上午 7:55 
anyone know its compatibility with Conflux?
Videogamephreek 3 月 1 日 下午 9:01 
does this mod work with existing saves or does it require a fresh start?
Kode Z 2 月 15 日 下午 7:59 
Hey Malchezzar, your work is a ton of fun! I was wondering if you would be willing to make a compatibility patch for Roguelite arena? Nazguls would be a ton of fun as enemies in that, and I'm not so sure the innate enemy health boost can even be turned off without access to celebrimbor lol.

I figure gravewalker skills would for sure be overtuned in the Roguelite mod, but the ranger skills, radiant skills, gear and ect. would be welcome additions :)
Karsara 2 月 15 日 下午 12:17 
Super, thanks again.
Malchezzar  [作者] 2 月 14 日 下午 6:33 
@Karsara Oh right I forgot about that, yes it should be boosted by the DoT increase.
Karsara 2 月 14 日 下午 1:14 
A shame, oh well, the reason why I mentioned it was because the Oathbreakers oath charge boosts DOT damage, I'll do my own testing when I get there, thanks for the speedy reply like always.
Malchezzar  [作者] 2 月 14 日 上午 8:04 
@Karsara Doom is just physical damage I believe, so I don't think it would be boosted by any paladin stuff. I do like its effect as well though :P
Karsara 2 月 13 日 下午 6:14 
Probably an odd question, are the Oathbreaker's oath charges enhancing mechanics from your other mods such as "Doom" from Nazgul skills?

I'm doing an Oathbreaker playthrough currently and am curious if they synergize...assuming of course a paladin oathbreaker can even become a Nazgul...but I imagine I'll discover that soon enough...What can I say I absolutely love that Doom effect!
Malchezzar  [作者] 1 月 19 日 下午 3:29 
@pacman663159 I generally don't tell people exact locations, but in the spreadsheet there should be a record of which acts you can find the pieces in. They will also not be inside containers and should be findable with alt.
pacman663159 1 月 19 日 上午 9:43 
any way to find out where all the paladin armor is?
Malchezzar  [作者] 1 月 18 日 上午 10:55 
Generally*
Malchezzar  [作者] 1 月 18 日 上午 10:55 
@pacman663159 They fon't have full ap, but the ai ap costs arent the sane as the players, cause otherwise they just never use certain skills. They can be rough especially early on and they tend to front load their damage, so the first 2 turns the are around are the scariest. Henerally if you can survive that or cc them first you will be ok, but it can be hard.
pacman663159 1 月 17 日 下午 3:32 
im having a issue with the oathbreakers that pop up. They have full action points and can tele around taunting and concencrate totally ccing your group for a good 1 or 2 turns and on top of whoever your fighting it just is game over alot of times. it feels like they have full AP the following turns aswell.
Back to Black 1 月 11 日 上午 6:51 
Just started a new playthrough and I’m very excited to try this mod, it looks very nice! Thank you!

For those, who are still confused about Norbyte's Script Extender v60: I think everybody plays with Extender by now…so in addition, you just have make a new file with Notepad, put this

{
"UpdateChannel": "Devel"
}

аnd save it with the name «ScriptExtenderUpdaterConfig.json». Put this new file in the DefEd/bin folder. That’s it))
Malchezzar  [作者] 1 月 5 日 下午 10:02 
@Lebensmude YT The one in game is correct, I probably forgot to update the spreadsheet to match after doing balance passes. I'll get around to that!
Lebensmude YT 1 月 1 日 下午 8:46 
@Malchezzar
Hey mate, got a video in the works here but wanted to clarify something beforehand.
For the tooltips in-game on radiant damage, it specifies that it does an additional 75% more damage to undead and demons; however, on the mod skills spreadsheet it says 50%. Which one would be correct?
Malchezzar  [作者] 1 月 1 日 上午 11:14 
@ChooseJake :D Glad to hear it! I put alot of work into designing those skills and wanted them to be flashy but not redundant with original stuff or things from other mods. The result is alot of fun and glad to hear you are enjoying it!
ChooseJake 2024 年 12 月 31 日 下午 11:58 
Close to 1k hours in DOS2 and I have to say, I genuinely think this is the best modded class out there. The animations are great, the effects look awesome, the class makes sense in how it plays and its skills are really cool. It's also one of the very few modded classes that can actually stand on its own 2 legs and not need combining with others. Not even warfare skills are really needed. It can be a little broken at times but that might just be done to said 1k hours of min-maxing.

It tops both Odinblade's and Feenex's work imo. Very well done to you, Malchezzar!
Oh and Windego did very much get smacked back to the stoneage.
Malchezzar  [作者] 2024 年 12 月 27 日 上午 8:00 
@ChooseJake xD
ChooseJake 2024 年 12 月 21 日 下午 12:28 
This looks wicked! Can't wait to smack Windego around with it.
Pudel' 2024 年 12 月 7 日 上午 11:52 
huh uh? a moding comunity of this game still alive?
Malchezzar  [作者] 2024 年 12 月 5 日 上午 11:18 
@Xees I highly doubt that, you didn't make the new file properly then.