Divinity: Original Sin 2

Divinity: Original Sin 2

Paladin Class (Oath System) [DE]
Viser 1-10 af 29 forekomster
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Opdatering: 7. okt. 2024 kl. 7:01

-Nerfed Radiant damage slightly, since it seemed a little strong in comparison to the others after my previous buff, was probably an overcompensation.
-Nerfed overall crit available via buffs slightly.

Opdatering: 6. okt. 2024 kl. 9:18

-More of the previous.

Opdatering: 6. okt. 2024 kl. 9:16

-Some script changes for cleanse/crusader strike stuff.

Opdatering: 5. okt. 2024 kl. 23:27

-Cleanse will remove silenced now.

Opdatering: 5. okt. 2024 kl. 21:08

-Cleanse will now remove chicken form.
-Hopefully a fix for the occasionaly beacon of light crash.

Opdatering: 4. okt. 2024 kl. 9:30

-Finally fixed consecrated ground, some of my code wasn't going off for it. Now you should properly never have a surface underneath you while standing in consecration, you can still have surfaces in it if no characters are on them but if a character comes into contact with a surface while in consecration the whole area will get wiped.

Opdatering: 3. okt. 2024 kl. 7:59

-More Icon fix stuff (this stuff is being a royal pain).
-Some concecrated ground fixes.

Opdatering: 2. okt. 2024 kl. 10:24

-Nerfed invaders, they no longer get picture of health, elemental affinity, and warlord talents, and reduced their Wits slightly.
-Made it so you no longer get duplicate uniques from the quest rewards if you were able to cause the dialog multiple times.
-Buffed Beacon of Light to 25% heal sharing from 15%.

Opdatering: 1. okt. 2024 kl. 8:47

-Fix for the Glyphwarden compatibility fix, should actually work now.
-Prevented removing source collar from breaking Oath of the Ancients.
-Made shackles of pain not trigger Holy Rebuke, as it could cause situations that lead to you instantly dying from a single hit that chained into constant Rebukes.

Opdatering: 30. sep. 2024 kl. 8:49

-Compatibility fix for Glyphwarden (we use basically the same tooltip changing code). LOAD GLYPHWARDEN BEFORE PALADIN!
-Made Crusaders not invade until level 5, cause early game is a royal pain to deal with them.
-Fix for killing the final enemy with a movement skill causing Devotion/Vengeance to break their oath, cause the game thinks they "fled" combat since it coincidentally ended at the same time as the movement happened.