Kenshi
Companion Quest - Cormanth (UWE Dependent)
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更新于:8 月 26 日 下午 8:11
作者:MrMcGreedy

Fixed an error with Nona saying a player line due to improper placement of a link to the (Point at Cormanth) line.

The Removal Scout Leader did not have a bounty in my playthrough today despite him having a 100% chance for a 20k bounty. Not sure why this is the case, I swear it worked fo rme before. Gonna have to revisit this I guess, but the other rewards don't rely on actually turning him in so it's not a big issue.

更新于:8 月 17 日 下午 6:21
作者:MrMcGreedy

Removed checks for Mogwai's Leucistic Hive and Veil Hive races on a dialog line to get rid of the "mod required" notification. I think the couple hiver scanning lines might still pick them up without directly calling the modded race. If not, should be quick and easy to make a compatibility mod that picks them up. Only remaining reference to another mod (besides the UWE dependency) is one line Cormanth can spit out on spotting one of Dr. Igor's bandits for flavor text.

更新于:8 月 17 日 上午 10:44
作者:MrMcGreedy

Fixed dialogue using false positives from bodyguard contract checking in dialogue conditions to instead use an item based system for unlocking dialogue. Starting from meeting Nona first should be much less confusing now.

更新于:7 月 4 日 上午 10:49
作者:MrMcGreedy

Added some dialogue lines for Cormanth upon spotting a bounty - ideally he will accurately say who a person is wanted by based on the factions that don't like the bounty's faction. Should make him more of a unique character to have in the party, but I aim to add lines in the future more to make that true.

Added a few lines for rebirth guards when keeping a robotic hiver in slavery, shouldn't fire off too often.

Fixed Juiced Garru being unable to equip Vanilla/UWE backpacks

更新于:6 月 4 日 下午 7:56
作者:MrMcGreedy

Patch 12 (6/4/2025)
Improved game start info and balanced faction relations
Decreased/removed extra hive relation values that either didn’t make sense and/or were too punishing for a start with little benefit
Added slight Traders Guild relation debuff for lore reasons (-11 so they won’t be attacking you on sight or raiding, but you will need to pay a pacifier to clear your name with them if you wish to trade with them).
Forgot to mention this but last patch (earlier today) added a Warden to the Scum Hive HQ so there is someone to directly hand in the bounty to
Adjusted Juiced/Angry Garru
Now tamable (without TameBeasties mod) and can wear standard garru backpacks
Eats a lot less, heals a little faster, and bleeds out a little slower than normal garru. This is courtesy of the scouts’ experimentation. It also has no death items (bandits aren’t gonna slaughter it if your team is ko’d).
I couldn’t get it to spawn outside a building so players will have to sneak past the scouts and lockpick the door, talk to the garru, lockpick its cage, then set it free. This is in line with my idea for stealthy acquisition of an additional unit for the immediate fight. Might make the fight too easy if you get them, so I reduced the starting health, meaning it should start injured to make the fight more balanced while still providing a powerful pack animal for your travels through the whole save file and beyond this mod.
If anyone knows how to make an animal spawn in a cage please let me know
Improved dialogue
I swear to Okran if the mechanical hive princess “her” dialogue still doesn’t work…
Added a few lines to Cormanth around healing
Improved his iron spider line (again)
Spelling fixes
Improved Scum Merchant
Should have more goodies to sell

Cormanth calling me Ms. Garru when it should be Mr.
Mr. condition should be fixed and work properly
Ms. condition for mechanical hive princess…
Flotsam Safehouse became a bakery??? I assume this is a UWE change from the last update or perhaps always a UWE feature that I never noticed because I typically play with UWE+Kaizo (shoutout to my guy Igor for putting me on that)
Tempted to change this back to the original safehouse but Cormanth does give the player money here if they say they are an escaped slave so human players would have money to buy food at this safehouse turned bakery. Also it has a flotsam ninja group which can help protect players from following rebirth guards.

更新于:6 月 4 日 下午 12:20
作者:MrMcGreedy

Fixed missing cages in faction HQ (wrong layout interior selected in FCS)

Improved start to be less annoying - starting limb had like a 90% lockpicking malus so unless you knew to swap it off, you'd be unable to escape Rebirth cages.

更新于:3 月 6 日 下午 6:52
作者:MrMcGreedy

Added 48 hour timer to Cormanth's line about mechanical spider

更新于:1 月 26 日 上午 11:38
作者:MrMcGreedy

Removed test start

更新于:1 月 5 日 上午 7:13
作者:MrMcGreedy

Fixed last patch's reward line actually making things worse. I made a separate line that was supposed to play only once but forgot to add the actual tag; players would be locked in endless reward line when talking to Nona without being able to properly access the final dialog. Added the tag and also made the conversation more fluid by allowing the player to respond to Nona directly after the reward line instead of needing to talk twice.

更新于:2024 年 12 月 30 日 下午 9:47
作者:MrMcGreedy

Fixed reward line repeatability
added /RUSTYRED/ dialogue color to a few hostile or relation loss lines