Kenshi
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Companion Quest - Cormanth (UWE Dependent)
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2.042 MB
2024 年 8 月 25 日 下午 3:44
8 月 26 日 下午 8:11
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Companion Quest - Cormanth (UWE Dependent)

描述
If you made it to the distant homes of Kenshi's Hive queens, you might have been shocked for your royal reception to consist of shrieking and guards hurriedly shooing you away. This mod starts to bring my interpretation of "why" into Kenshi, with dialogue and item descriptions from several npcs. Seek a small outpost South of the border between the Floodlands and Okran’s Gulf (East of Mongrel) to get started.

New Start: Scum of the Hives - start with decent survival stats in Rebirth. Store your starting items in your… “ocular storage”… right away if you want to keep said items. Follow rumors of a Safehouse to the North to fully begin the quest. (If you haven’t been to the Safehouse north of Rebirth before, you need to climb to the top cliffs of rebirth and escape that way.)

Requirements: UWE
HIGHLY Reccomended: Dark UI (will work without but text may look odd)
Recommended:
Inspiration mod: Companion Quest - Morse by Dr. Igor.

This mod should be fully compatible with UWE/Kaizo and the rest of the mods in the collection "Lore Friendly Role-Playing Experience" by Igor. I was able to skip a ton of steps by using the framework and assistance provided by him. Took me only 15 days to make this mod as someone who has never modded anything before.

*PLEASE feel free to share your experience and suggestions in the comments/a discussion!*
**I've only implemented the first quest so far. If there is significant interest I will go back and try to add another leg of the journey. There's a lot of lore and stuff I'd like to add, but for now, there is a solid quest with a powerful recruit should you be interested in trying this mod out.
***The mod files are called Robowyrm in FCS sometimes.
热门讨论 查看全部(2)
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2024 年 11 月 23 日 下午 6:24
[SpoilerAlert] First quest
Klyn
0
2024 年 8 月 31 日 上午 9:11
Modding Process Info
MrMcGreedy
86 条留言
Jango 10 月 18 日 下午 12:33 
The mod is amazing, but i experienced the same problem as anrhaa. An outpost -v inside the building terron's lair. I test just UWE and your mod and the building persist. Just UWE the mod isn't present.

Does outpost s-V can be move or removed safely or can mess up something?

Does the quest continue after recruting comranth?
MrMcGreedy  [作者] 9 月 20 日 上午 5:26 
Yeah idk how to hide the scout camp location until the player begins the quest without making it super hidden and far and giving like map coordinates. I considered making the scouts neutral to reduce the chance of killing them early but idk they’re supposed to be hostile to anyone discovering them there. Killing the scouts first is always going to sequence break things because the scout leader’s condition is key to a bunch of dialogue.
blakebab 9 月 20 日 上午 3:49 
Quest breaks if you kill the scouts first, because the leader despawns.
[TLP] lucazz'tuoi 9 月 12 日 上午 8:12 
some bulding overlap in rusted ridge is this one and uwe
Anrhaa 9 月 6 日 下午 1:45 
@MrMcGreedy. Alright. No probs bro
MrMcGreedy  [作者] 9 月 6 日 下午 1:38 
@Anrhaa I removed by local "Game" version of the mod and ran just the steam version and UWE and I'm not seeing that extra building at all after a couple fresh saves testing it. Assuming we are running the same modlist, I have no idea how this discrepancy is occurring. If you are able to delete the extra structure and make a mod/incorporate it into a general patch with that edit I would appreciate it because the building literally does not exist for me so I can't remove it from my end.
Anrhaa 9 月 6 日 上午 10:52 
@MrMcGreedy. Odd. At my end there's a duplicate building clipping Terron's lair and at F12 menu seems to be added by this mod. I noticed only because a friend told me he was experiencing the same issue
MrMcGreedy  [作者] 9 月 6 日 上午 9:41 
I see Terron and his whole building just fine and no buyable buildings in the town besides the little metal wallhous shacks.
MrMcGreedy  [作者] 9 月 6 日 上午 9:31 
Running just my downloaded mod and UWE, I am not seeing this outpost s-V building inside Terron's Lair Rusted Ridge. From my end it looks like some noble house in there, though I'm not seeing anyone named Terron if that's supposed to be there. Going to try subscribing to my own mod and see if that version is any different from my version. Definitely not supposed to be a building added in there so I'm not sure how or when this happened
Anrhaa 9 月 5 日 下午 11:37 
Hi there. The mod is adding an outpost s-V building directly inside Terron's Lair at Rusted Ridge