Superfighters Deluxe

Superfighters Deluxe

Dead Island Modified
Se afișează 31-40 din 95 intrări
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Actualizare: 9 aug. @ 8:12

- Made optimization changes to the bots' guarding behavior (as they account for object targets like streetsweepers, which do not exist as enemies so this behavior has been removed to reduce lag)

Actualizare: 5 aug. @ 10:30

- Updated Elite AI script

Actualizare: 5 aug. @ 7:53

- Updated bots' guarding behavior: bots now account for line of sight when targeting enemies outside of chase range (it may get inconsistent at times)

Actualizare: 5 aug. @ 5:10

- Updated Elite AI script

Actualizare: 1 aug. @ 10:43

- Performance optimization changes

Actualizare: 31 iul. @ 9:44

- Updated Elite AI script

Actualizare: 27 iul. @ 9:42

- Updated Elite AI script

Actualizare: 26 iul. @ 23:18

- Updated bots' guarding behavior: bots will now more consistently engage enemies outside of chase range with ranged weapons and retreat when outside of chase range

Actualizare: 10 iul. @ 5:06

- Updated Elite AI script

Actualizare: 7 iul. @ 8:16

- Updated Zeus's unique attack: instead of momentarily disabling the player's input when attacking them, he now does damage over time for about 3 seconds. This is due to a bug that causes bots to not be affected by the previous special attack
- Slightly reduced electric zombies' damage from their unique "electric" ability
- Zeus now has electric zombies' "electric" ability again