Total War: WARHAMMER II

Total War: WARHAMMER II

Dynamic Economy
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Update: 24 sep om 1:59

- Removed the building slots unlocking as this feature is economically realistic

Update: 22 sep om 7:52

- Reinstated and enhanced post battle loot from units to 25% of casualties and 0% from routed units instead of vanilla 10% of casualties and 5% of routed units, since post battle loot was more prevalent and profitable than I thought

Update: 10 aug om 12:18

- Removed cai_siege bonus 0 value as it caused a crash

Update: 30 jul om 12:01

- Unrestored desertion attrition

Update: 27 jul om 12:52

- Restored desertion attrition as background income is restored

Update: 13 jul om 12:40

- Removed cost from Amazon horde which was wrongly included

Update: 27 jun om 6:23

Reinstated vanilla background income to further accommodate starting armies upkeep while using Population Mechanic

As such, lowered main building income to base 150: 150-300-600-1,200-2,400

Update: 28 apr om 12:17

Lowered main building income to base 200: 200-400-800-1600-3,200

Update: 15 feb om 12:45

Major revision:

- Standardized main cities building income of all factions with adjusted scaled income
- Removed cost for colonization as you need to build the first tier anyway
- Removed additional siege bonus
- Revised unlocked slots with reserved final slots so the AI won't occupy all slots before it can build the higher tier buildings, as it cannot demolish buildings unless for recruitment
- Background income set for 1,500 to balance starting army upkeep and city expansion scaled income
- No public penalty for occupying as the conquered faction's attitude towards the occupier shouldn't be pre-fixed (gracefully determined by Population Mechanic dissidents system).
- Empire Master Engineers II compatibility
- High elves bonus mechanic for all factions for additional tax rate potential (and loss) dynamically via public order
- Removed Sigmar's Heirs compatibility as it cause an issue, added a submod
- adjusted horde upkeep to -50% for chaos and -30% rather than 80%

Update: 6 jan om 12:23

- Removed siege attrition change (10% from 50%), and reduced base turn resistance to 3 rather than 6 so attrition base turn is 4 (1 month) after siege started