Stormworks: Build and Rescue

Stormworks: Build and Rescue

Bungeling Raiders (Hostile A.I. Encounters)
กำลังแสดง 11-20 จาก 45 รายการ
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อัปเดต: 28 ก.พ. @ 5: 09pm

The Anti-Submarine Warfare (ASW) update.

  • Added two new vehicles to the roster, the Basilisk ASW Helicopter and the Requiem Torpedo Boat, both armed with acoustic homing torpedoes.
  • Added the option in the addon menu to enable/disable non-submarine vehicles that use torpedoes, such as the new helicopter and torpedo boat.
  • Added the option in the addon menu to choose a minimum vessel size as well as a maximum one.
    Be warned that this doesn't affect aircraft (they have their own option to be disabled in the game) and setting the minimum size to 3 and maximum size to 1 will result in no vessels spawning in.
  • Gave the enemy torpedoes a random 33% chance of being a dud upon launch, this is to make up for the fact that they use the deprecated sonars and thus can't be fooled by sonar noisemakers.
    They only have 1 warhead and have a max speed of around 55-60ish knots, so they can however be outmanoeuvred, blown up with gunfire, other torpedoes 'etc' and will even self destruct after about 1 minute, so they're not as overpowered as many people think.

อัปเดต: 22 ก.พ. @ 8: 12pm

  • Added another variant of the Orca attack submarine that is just armed with torpedoes, this means there's one with VLS missile launchers and another without, so players finally have the option to fight against at least one type of enemy submarine without having to enable missiles in their game.
  • Made some minor improvements to the enemy torpedoes so that they're more likely to focus on the player instead of turning back around and homing in on the submarine that launched them.

อัปเดต: 3 ก.พ. @ 6: 32am

  • Made the Griffon Assault Helo slightly more of a threat by swapping it's machine guns for light autocannons, enabling it to strafe it's target from longer distances.

อัปเดต: 12 ม.ค. @ 9: 39am

  • Moved the position of the flags on the Mako Corvettes. In the real world flags are only displayed on the stern when a ship like that is entering or leaving port, not whilst it's on active patrol at sea.

อัปเดต: 12 ม.ค. @ 9: 35am

Updated Bungeling Raiders (Hostile A.I. Encounters).

อัปเดต: 9 พ.ย. 2024 @ 3: 28pm

  • Fixed a bug that was causing some of the start menu settings to be ignored on loading a saved game.
  • Changed the markers so that they pop in sooner, as this was causing some of the younger and less patient players to get confused and think the addon wasn't working.

อัปเดต: 3 พ.ย. 2024 @ 6: 12am

  • Made a couple of changes to the text in the starting options to make them a little less confusing to people with learning difficulties or those that don't speak English as their first language.

อัปเดต: 29 ต.ค. 2024 @ 2: 35pm

  • Finally implemented the long awaited feature for the hostile vehicle markers to be less cheaty, now they take a minute to appear after game start, are less precise and will fade in and out during play, this is to help prevent players using missiles with mid-stage GPS guidance from getting too many easy kills without using their own radar.
    If you're a content creator testing your own creations against the hostiles or just want the markers to be accurate and always on then all you need to do is type ?hostile_ai_debug in the console.

  • Fixed the bug that caused markers not to work correctly in multiplayer.

  • Improved the spawn code so that hostiles are clustered around the three main island chains but with patrols still going between them.

  • Fixed the issue where research points were being wiped each time an enemy vehicle was destroyed.

อัปเดต: 21 ต.ค. 2024 @ 4: 52pm

  • Improved the behaviour of the hostile AI when chasing and circling their intended target.

อัปเดต: 14 ต.ค. 2024 @ 5: 49am

  • Tweaked the missiles used by the Whirlwind so that they self-destruct after about 20 seconds of flight time, otherwise if they miss their target they will go pitbull and fly around their initial waypoint for several minutes looking for a new target, often locking onto and hitting the very same Whirlwind that launched them.