Stormworks: Build and Rescue

Stormworks: Build and Rescue

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Bungeling Raiders (Hostile A.I. Encounters)
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标签: v1.14.4
文件大小
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更新日期
23.619 MB
2024 年 8 月 23 日 下午 6:55
7 月 6 日 上午 6:14
44 项改动说明 ( 查看 )
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Bungeling Raiders (Hostile A.I. Encounters)

描述
This addon is now considered feature complete, therefore any future updates will primarily consist of bug fixes and minor improvements to the existing content.

DESCRIPTION


Various small corvettes, fast attack craft and even aircraft belonging to the Bungeling Empire have been spotted separating from their main fleet and then indiscriminately attacking the infrastructure and commercial shipping in and around the Sawyer Islands.

Rescue services are advised to try and steer clear of them wherever possible, whilst at the same time the Sawyer Islands Defence Forces have announced that they are offering a reward to any private military contractors and militia personnel for each hostile vessel that is sunk.



HOW TO USE
If you enable this addon with a new game then you will also find hostile aircraft patrolling the skies and vessels prowling the oceans, wreaking havoc at various points throughout the world. These enemies can be destroyed for a cash reward that varies depending on their size and capability.

In the addon menu you can choose how many hostiles you want to spawn in the world upon game start, along with what type and whether or not you want them to be marked on the map.

It is highly recommended that you use this with the Improved Civilian Traffic addon.

It is also strongly recommended that in the OFFICIAL tab that you disable the DLC WEAPONS AI addon, as this is meant to be played separately from the conquest game mode.

Don't forget to read the FAQ.



FEATURES
  • 100% Career mode friendly. This is completely separate from the conquest game mode, you can choose how many enemies spawn in the world along with their maximum size using a slider and you are free to attack or ignore them as you see fit.
  • Various hostile aircraft and vessels ranging in size from machinegun armed Boghammar style speedboats up to La Combattante II missile boats, corvettes and even attack submarines.
  • The option to start a new game with the map markers for the all the hostiles to be shown after a minute with their approximate location that fades in and out over time, or completely hidden and the distress calls of civilian traffic that are under attack being the only clue as to where to find them - for those looking for an extra challenge.
  • An option to exclude hostiles based on size, along with those that are armed with missiles from spawning, making things easier for players using older style creations (such as World War 2 era ships and aircraft) as well as those that just don't have chaff or CIWS.
  • All hostiles will explode upon taking a set amount of damage, or when they sink below a depth of 20m for ships and 100m for submarines, with the larger ships being designed to sink faster once they suffer from too much interior flooding.
  • Cash rewards for the destruction or sinking of each hostile you come across, with the larger ships and submarines being substantially more profitable than the smaller ones.
  • The hostiles will replenish their losses over time, the exact time between respawn attempts and the maximum amount of hostile vessels allowable in the game world can be chosen using sliders.
  • Performance friendly. The hostile aircraft and surface vessels have all been hollowed out, fitted with physics flooders and will only spawn into the game world when the player is within 2km, just like all the other AI vessels in the game due to the limit that's been hard coded by Geometa.
  • The hostile aircraft and surface vessels make use of microcontrollers which make them a little better at aiming than the default Weapons DLC conquest game mode AI, plus some of the larger vessels will even use chaff to try and spoof your missiles and FCR.
  • The AI won't waste their ammo (especially their precious missiles) on individual players themselves, only their vehicles. Trying to use one player as a decoy while another shoots at them from slightly further away inside a vehicle will not work.
  • The hostiles also have a rudimentary IFF system installed, which means that they'll focus primarily on the player and any other commercial shipping near them and will try to avoid locking onto and firing upon other Bungeling raiders.



A NOTE FROM THE AUTHOR
This very basic addon was created to fill a gap that existed in Stormworks and to show what's possible with low intensity combat that can be added more or less seamlessly to the career search and rescue game (One of the missed opportunities by the developers at Geometa that I talked about in my video from last year when I mentioned the lack of actual Coast Guard or Coastal Patrol missions).

My colleague Haiwei/Professor Sins and I have slowly added to and improved it over time to the point now where it's more or less feature complete, so anything else we add to it from now on will essentially be bonus material for all our amazing followers and subscribers.

With all that being said it's nothing particularly fancy or overly complex, it's merely a bunch of bloodthirsty NPCs that randomly roam around the map shooting at anything they come across that doesn't fly the flag of the dreaded Bungeling Empire.

Finally we now have something to use all those Jarr Marine, Segierian and Newquay Armed Forces creations to fight against, outside of the somewhat bare bones conquest game mode of course.

Just remember that while light and heavy autocannons might be good enough against the smaller vessels, you'll need to use battle cannons, missiles and torpedoes with medium sized warheads and above against the larger Bungeling warships.



KNOWN ISSUES
  • There's a bug that exists where some vessels will go ablaze and refuse to sink, even when the fire has completely damaged all of the blocks on the ship, sadly this seems to exist in the base game, is a known bug in Stormworks and unfortunately it's not something we can fix on our end. Thankfully from what I've seen the ships still register damage taken so they will still explode and reward the player with cash if you shoot at them enough.
  • Enemy helicopters will sometimes over-steer, glitch out then flip over and crash whilst performing an attack run, sadly this is hard-coded behaviour, all we can do is try to limit its occurrence by reducing the AI's control sensitivity but this doesn't always seem to work.
  • Sea monsters such as the Kraken and Megalodon will sometimes attack and even destroy the hostile ships if enabled. This is unavoidable but the smarter players out there may be able to use this to their advantage.
  • Whenever one of the roaming civilian NPC vehicles takes a huge amount of damage and is instantly deleted from the game world, an error message will come up on the console and sometimes all the other civilian traffic will stop moving.
    Unfortunately this is a bug with Geometa's default AI scripts in Stormworks and is not actually caused by this addon, therefore it is recommended that you disable the official Default AI and Default AI Aircraft and use the Improved Civilian Traffic addon instead.



CREDITS
A full list of credits for everything contained in this addon can be found here.
热门讨论 查看全部(4)
0
2024 年 9 月 6 日 上午 4:06
Current Vehicle Roster
Captain Robertson
384 条留言
Captain Robertson  [作者] 10 月 22 日 下午 4:08 
I've just added a new video at the top that goes into a little more detail regarding the most suitable weapons to use against each vessel size class of the enemies found in this addon. This should hopefully help some of the players that are finding it difficult trying to destroy the dreaded Bungeling Raiders.
IronChad 10 月 18 日 上午 10:11 
I should have probably read the FAQ before asking xD

thanks btw!
Captain Robertson  [作者] 10 月 18 日 上午 8:06 
Sure, the base code is free to whoever wants to use it for their own addons - you can find a link to the GitHub page via the FAQ in the description above.
IronChad 10 月 18 日 上午 2:57 
Could I perchance make a WWII version or WWI? (still haven't decided lol)
Captain Robertson  [作者] 9 月 13 日 下午 4:55 
@Tree - Many thanks! We did try to make the enemy subs a challenge but not too difficult hopefully. ;)

@prob not two squid in trenchcoat - During our test sessions from earlier this year we never really had any problems with the enemy ships not being able to sink eventually, especially when hit by missiles or anything larger than a light autocannon.
The only 'ships not sinking' bug we encountered was the one listed in the known issues section but that was caused by the fact that when a fire spread to another block it rendered it as being damaged/destroyed but didn't seem to remove it's airtight/watertight tag, this tended to happen to both AI controlled and static vessels without any crew.
prob not two squid in trenchcoat 9 月 13 日 上午 11:08 
to fix the bug were the ships don't sink kill the ai its self at least in the base game that is how it woks
Tree 9 月 8 日 上午 2:38 
got clapped by the submarines, good addon
Captain Robertson  [作者] 8 月 23 日 下午 4:31 
@CPL. VIGILANTE - The command "?hostile_ai_respawn" will force one to randomly spawn into the game world, providing the cap hasn't been reached.

The ability to spawn in a specific enemy unit at the player's location will require you to compile your own script in order to make that work but that shouldn't be too hard if you're already familiar with Lua, more so since there's a link to our GitHub and the source code at the bottom of the FAQ.
CPL. VIGILANTE 8 月 23 日 下午 1:23 
is there a way to summon these raiders via commands and whereever you want?
mr 3 perna 8 月 15 日 下午 3:47 
thanks for answering my question, and sorry, i did not see the FAQ earlier