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thanks btw!
@prob not two squid in trenchcoat - During our test sessions from earlier this year we never really had any problems with the enemy ships not being able to sink eventually, especially when hit by missiles or anything larger than a light autocannon.
The only 'ships not sinking' bug we encountered was the one listed in the known issues section but that was caused by the fact that when a fire spread to another block it rendered it as being damaged/destroyed but didn't seem to remove it's airtight/watertight tag, this tended to happen to both AI controlled and static vessels without any crew.
The ability to spawn in a specific enemy unit at the player's location will require you to compile your own script in order to make that work but that shouldn't be too hard if you're already familiar with Lua, more so since there's a link to our GitHub and the source code at the bottom of the FAQ.