XCOM 2
Ted Jam+ Collection Meta Mod
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更新于:3 月 18 日 下午 10:41
作者:Tedster

  • Fixed the destroyer concussion rifles showing up in the build items list with no prereqs completed.
  • Fixed Overwatch not working with the ABBA semi-auto pistols.

更新于:2 月 25 日 下午 8:13
作者:Tedster

  • Remove some unneded ATSR config breaking Unload/Slam Fire on stuff

更新于:2 月 9 日 下午 10:12
作者:Tedster

  • Removed the config that made Sustain clear all DOT effects.

更新于:1 月 25 日 上午 10:32
作者:Tedster

  • Updated Perk Swapper Config
  • Fixed BUs getting Anatomy and Botnet for free caused by last update.

更新于:1 月 24 日 下午 7:53
作者:Tedster

  • Added config for Zelfana's Ability Swapper

更新于:1 月 20 日 下午 3:52
作者:Tedster

  • Fixed bayonets acting like suppressors
  • Tweaked some advent armor stats: Stun lancer now 2 HP 1 mob 10 dodge, costs 25 supplies 3 alloys/elerium. Pathfinder armor now 2 HP 1 mob 1 armor, Pathfinder Hunter armor now 3 HP 2 mob 2 armor.

更新于:1 月 17 日 下午 10:28
作者:Tedster

  • Updated meld loot tables for 1.2.1 changes to crate races and S&Gs

更新于:1 月 17 日 下午 9:32
作者:Tedster

  • Removed the Mind Control cleanse ability added recently to Frost Legion leaders
  • Fixed Frost Cobra reaction AI tree to minus updates added to Frost Legion
  • Fixed Napalm rockets requiring Flame Viper corpses to build still

更新于:1 月 1 日 下午 10:33
作者:Tedster

  • Fixed psi ability animations for Advent Sorcerers
  • Sorcerers lose some HP and psi offense stat given how powerful they were.
  • Bio Shield gets +20 aim like other shields
  • Medikits can clear the Root effect used by Sorcerer Glacial Tomb
  • XP needed for Psi Operative post progression reduced from 75 to 30 per ability.
  • cleaned up some old unneeded config.

更新于:2024 年 11 月 25 日 下午 10:44
作者:Tedster

Sorcerer Glow-up

  • These guys are actually scary now. Fixed AI issues that meant that a pile of psi abilities Kiruka gave them wouldn't be used. These enemies will now actually use Frigid Whisper, Insanity and higher tiers have access to Glacial Tomb, Polar Ray, and Void Rift.
  • Deathly Marionette can now only be used on targets with 4 HP or less, but can't be used while disoriented or burning. They might be too strong now, but given how laughable they were, it's about time they actually did what they were supposed to. Some animations don't exist for them, so you'll still get jank like hack bullets, now cold bullets too.

  • Updated ATSR config to be less intrusive for people doing their own edits by not wiping the MandatoryAbilities array.
  • Shield scaling standardized. Plated tier shield gives 30 dodge (from 20), and Powered tier shield gives 3 armor (from 2) so scaling is now a consistent 1/2/3 armor and 20/30/40 dodge.