XCOM 2
Ted Jam+ Collection Meta Mod
Mostrando 41-50 de 93 aportaciones
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Actualización: 16 ABR a las 20:59

  • Added config for updated LW Phosphorus ability to support chemthrowers.

Actualización: 18 MAR a las 22:41

  • Fixed the destroyer concussion rifles showing up in the build items list with no prereqs completed.
  • Fixed Overwatch not working with the ABBA semi-auto pistols.

Actualización: 25 FEB a las 20:13

  • Remove some unneded ATSR config breaking Unload/Slam Fire on stuff

Actualización: 9 FEB a las 22:12

  • Removed the config that made Sustain clear all DOT effects.

Actualización: 25 ENE a las 10:32

  • Updated Perk Swapper Config
  • Fixed BUs getting Anatomy and Botnet for free caused by last update.

Actualización: 24 ENE a las 19:53

  • Added config for Zelfana's Ability Swapper

Actualización: 20 ENE a las 15:52

  • Fixed bayonets acting like suppressors
  • Tweaked some advent armor stats: Stun lancer now 2 HP 1 mob 10 dodge, costs 25 supplies 3 alloys/elerium. Pathfinder armor now 2 HP 1 mob 1 armor, Pathfinder Hunter armor now 3 HP 2 mob 2 armor.

Actualización: 17 ENE a las 22:28

  • Updated meld loot tables for 1.2.1 changes to crate races and S&Gs

Actualización: 17 ENE a las 21:32

  • Removed the Mind Control cleanse ability added recently to Frost Legion leaders
  • Fixed Frost Cobra reaction AI tree to minus updates added to Frost Legion
  • Fixed Napalm rockets requiring Flame Viper corpses to build still

Actualización: 1 ENE a las 22:33

  • Fixed psi ability animations for Advent Sorcerers
  • Sorcerers lose some HP and psi offense stat given how powerful they were.
  • Bio Shield gets +20 aim like other shields
  • Medikits can clear the Root effect used by Sorcerer Glacial Tomb
  • XP needed for Psi Operative post progression reduced from 75 to 30 per ability.
  • cleaned up some old unneeded config.