XCOM 2
Ted Jam+ Collection Meta Mod
Ergebnisse 41–50 von 93
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Update: 16. Apr. um 20:59

  • Added config for updated LW Phosphorus ability to support chemthrowers.

Update: 18. Mrz. um 22:41

  • Fixed the destroyer concussion rifles showing up in the build items list with no prereqs completed.
  • Fixed Overwatch not working with the ABBA semi-auto pistols.

Update: 25. Feb. um 20:13

  • Remove some unneded ATSR config breaking Unload/Slam Fire on stuff

Update: 9. Feb. um 22:12

  • Removed the config that made Sustain clear all DOT effects.

Update: 25. Jan. um 10:32

  • Updated Perk Swapper Config
  • Fixed BUs getting Anatomy and Botnet for free caused by last update.

Update: 24. Jan. um 19:53

  • Added config for Zelfana's Ability Swapper

Update: 20. Jan. um 15:52

  • Fixed bayonets acting like suppressors
  • Tweaked some advent armor stats: Stun lancer now 2 HP 1 mob 10 dodge, costs 25 supplies 3 alloys/elerium. Pathfinder armor now 2 HP 1 mob 1 armor, Pathfinder Hunter armor now 3 HP 2 mob 2 armor.

Update: 17. Jan. um 22:28

  • Updated meld loot tables for 1.2.1 changes to crate races and S&Gs

Update: 17. Jan. um 21:32

  • Removed the Mind Control cleanse ability added recently to Frost Legion leaders
  • Fixed Frost Cobra reaction AI tree to minus updates added to Frost Legion
  • Fixed Napalm rockets requiring Flame Viper corpses to build still

Update: 1. Jan. um 22:33

  • Fixed psi ability animations for Advent Sorcerers
  • Sorcerers lose some HP and psi offense stat given how powerful they were.
  • Bio Shield gets +20 aim like other shields
  • Medikits can clear the Root effect used by Sorcerer Glacial Tomb
  • XP needed for Psi Operative post progression reduced from 75 to 30 per ability.
  • cleaned up some old unneeded config.