Garry's Mod
gm_cfx_park_warfare
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Aggiornamento: 27 giu, 6:17
da UEF

  • Fixed the "cfx_trashcan_indoor001a.mdl" becomes invisible on certain angles because the mesh was outside of its rendering bounding box. (I found this bug when I taking cover behind it.)

This took me almost 1 hour to compile. (Was about 20 minutes, I guess Rubat changed the way VRAD works. Because I don't remember the compiler took me this long.)

Man, making a big map in Source Engine is really a big mistake.

Aggiornamento: 5 ago 2024, 7:06
da UEF

Alright! Months of work is done and now it's time to release this map to the public, let's see how disaster this gonna be. Lol