Garry's Mod
gm_cfx_park_warfare
Εμφάνιση 1-2 από 2 καταχωρίσεις
Ενημέρωση: 27 Ιουν στις 6:17
από UEF

  • Fixed the "cfx_trashcan_indoor001a.mdl" becomes invisible on certain angles because the mesh was outside of its rendering bounding box. (I found this bug when I taking cover behind it.)

This took me almost 1 hour to compile. (Was about 20 minutes, I guess Rubat changed the way VRAD works. Because I don't remember the compiler took me this long.)

Man, making a big map in Source Engine is really a big mistake.

Ενημέρωση: 5 Αυγ 2024 στις 7:06
από UEF

Alright! Months of work is done and now it's time to release this map to the public, let's see how disaster this gonna be. Lol