武装突袭3

武装突袭3

WARMACHINE DEV
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更新于:2024 年 10 月 10 日 上午 12:21
作者:IvosH_cz

更新于:2024 年 10 月 10 日 上午 12:02
作者:IvosH_cz

更新于:2024 年 10 月 9 日 下午 2:27
作者:IvosH_cz

更新于:2024 年 10 月 9 日 下午 2:05
作者:IvosH_cz

更新于:2024 年 9 月 23 日 上午 11:47
作者:IvosH_cz

更新于:2024 年 7 月 23 日 下午 1:49
作者:IvosH_cz

更新于:2024 年 7 月 16 日 下午 12:28
作者:IvosH_cz

Update: RC 16.7.2024
1) Reworked autonomous AI. AI is now more aggressive. AI capture the objectives, search for enemy squads and attack them.

2) After capturing the objective, AI defenders are spawn to protect the area.

3) Expanded autonomous AI selections - Disabled / Balanced / Challenging / Overwhelming
- Disabled – Recommended for PVP
- Balanced – Player can watch and enjoy the battle.
- Challenging – Good for SP / COOP. Enemy has slight advantage and spawns additional vehicles.
- Overwhelming – Good for COOP. Enemy has significant advantage, spawns additional vehicles and infantry. (And if it is still not enough, you can add more enemies by the Zeus :-)

4) Added selection to choose size of the battle area. AO size: Random / Small – Default / Medium / Large

5) Changed layout creation
- CAS tower is now in the firing range of the artillery
- Bases are created further apart

6) Changed vehicle respawn, If the base is under attack or captured by the enemy, vehicles don’t respawn.

7) Changed airdrop action. Supplies, car and small boat airdrop. They are available again after time delay. (9 min default = Armed vehicles respawn time). Truck and patrol boat airdrop is available only 1x per game.