Garry's Mod
[SEF] Status Effect Framework
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Aggiornamento: 1 set, 13:20

Refactored how effects are handled, trying to increase performance by at least 20-35%

Aggiornamento: 31 ago, 8:17

Another Oops

Aggiornamento: 31 ago, 7:38

Oops

Aggiornamento: 31 ago, 7:00

Fixed huge problem with effect flags being not removed after changelevel or other circumstances, causing effects to not work at all.

Aggiornamento: 28 ago, 13:57

Fixed issue with stacks on effect being desynced and starting from 1 instead of 0

Aggiornamento: 27 ago, 8:16

Stunned status effect now works on NPCs correctly

Aggiornamento: 31 lug, 5:33

Fixed SoftRemoveEffect causing networking errors.

Aggiornamento: 30 lug, 22:29

Fix for passives

Aggiornamento: 30 lug, 10:01

Huge optimalization update

Aggiornamento: 22 lug, 17:49

Added:
Damage Up Buff (DamageUp)
Damage Down Debuff (DamageDown)
Resilience - (Own version of Second Wind)
Deep Wound - (Debuff for Resilience, but can be used for anything)