The Karters 2: Turbo Charged

The Karters 2: Turbo Charged

Coco Park (CTR99)
Visualizzazione di 1-10 elementi su 15
< 1  2 >
Aggiornamento: 25 ago, 14:22
da Arca

Version v1,92
- removed compression of textures
- removed mipmap generation of textures (to get rid of a weird visual artifact based on render distance)
- updated in-game track thumbnail

Aggiornamento: 21 ago, 13:34
da Arca

Version v1,91
- updated scale of starting banner
- fixed shaders
- added a respawn collider to block the cut on the left of the last turn

Aggiornamento: 12 feb, 15:50
da Arca

Version v1,9
- removed the bilinear filter from the banner texture
- updated the banner shader to show it from both sides

Aggiornamento: 9 feb, 14:41
da Arca

Version v1,8
- made the minimap a bit brighter with an unicolor checkpoint

Aggiornamento: 9 feb, 9:59
da Arca

Version v1,7
- added bloom effect to post-process
- switched default boost pad objects for boost player logic
- updated minimap with new colors and visible checkpoint
- extended finish line height
- fixed visual issue where some boost pads weren't displayed entirely
- updated starting positions to be more like the original game
- animated the starting banner
- added a respawn zone under the track
- updated in-game thumbnail
- updated steam thumbnails

Aggiornamento: 14 nov 2024, 14:05
da Arca

Version v1,6
- removed filter mode of textures to make them more look like original game
- compressed textures

Aggiornamento: 22 set 2024, 15:31
da Arca

Version v1,5
- reset leaderboard due to last offroad update

Aggiornamento: 31 ago 2024, 11:31
da Arca

Version v1,4
- updated number of itemboxes by row (5 to 4 like the original game)
- added grass offroad
- hide the checkpoint
- removed a respawn collider at the end, allowing for a new cut
- reset leaderboard

Aggiornamento: 31 ago 2024, 11:28
da Arca

hotload does not update changelogs and all other fields

Aggiornamento: 31 ago 2024, 11:26
da Arca

Version v1,3
- added music from original game (intro + loop)
- updated race finished music with one from original game
- moved a little bit the checkpoint visual