Total War: WARHAMMER III

Total War: WARHAMMER III

Nanu's Dynamic Regiments of Renown (Beta)
Menampilkan21-30 dari 30 kiriman
< 1  2  >
Pembaruan: 21 Jul 2024 @ 9:22am
berdasarkan Nanu

  • Fixed an issue with Ironbreakers not receiving RoR effects
  • Fixed an issue with Bleeding Attacks having no text
  • Basic Effects, titled Regiment of Renown, now only apply if the dynamic RoR has one or fewer effects. Scripted Ammo effects don't count toward this number.
  • Updated script tools with table.length function

Pembaruan: 19 Jul 2024 @ 5:29pm
berdasarkan Nanu

  • Fixed an issue with Ice Guard Anti Large and Anti Infantry effects being swapped
  • Fixed an issue with minimum rank being one higher than was assigned by the user in MCT
  • Free RoR on new campaign now ignore minimum rank requirements

Pembaruan: 18 Jul 2024 @ 12:34pm
berdasarkan Nanu

  • Fixed an issue with Kislev projectile types being incorrectly assigned
  • Fixed an issue that caused the minimum kills calculation to accidentally include the modifiers of previous units
  • Damage modifier calculation reworked:
    3/( 1 + math.exp( (-100 * enemy_casualties) / damage_dealt )) - 1.5;
    This gives an increase from 0 at 0 kills to 1.5 that rises sharply based on the ratio of damage dealt to enemy casualties and flattens out as kills increase.

Pembaruan: 18 Jul 2024 @ 6:47am
berdasarkan Nanu

Fixed an issue with MCT menu

Pembaruan: 17 Jul 2024 @ 5:58pm
berdasarkan Nanu

  • Added Slaanesh Units
  • Added MCT Support
  • Added new names and adjectives to the name generation dictionary
  • Added Skaven unit keywords to name generation system
  • All damage effects have been reduced by 30-50%
  • Rewrote the formula for determining which units are eligible to become Dynamic Regiments of Renown following a battle
    • New formula for determining the minimum number of kills needed is as follows:
      Unit Kills * ((Unit Rank (1-10) - 11) ^ 2) * (Enemy Army CPScore / (Total Army Kills * 50)) Capped between 0.75 and 1.25 * (((Unit Remaining Health Percent - 30) ^ 2 / 15000) + 0.75) Capped between 0.75 and 1.25 * 0.8 (if Close Victory) * 0.6 (if Heroic or Pyrrhic Victory)
  • Fixed a crash that could occur after fighting a battle with seduced units
  • Fixed an issue with Unstoppable Charge effect granted for defeating human factions not having any effects
  • Fixed an issue with the naming system always choosing the first noun in the list of generated names
  • Removed Empire Knight basic effects from Knights of the Black Rose
  • Added Elite basic effects to Knights of the Black Rose

Pembaruan: 4 Jul 2024 @ 2:07pm
berdasarkan Nanu

  • Added Tzeentch units
  • Added new names and adjectives to the name generation dictionary
  • Added Chaos unit keywords to name generation system
  • Added +25% base chance of Dynamic RoRs. This value will be adjustable via MCT in future updates
  • Fixed a bug that could cause AI to stop generating RoRs
  • Fixed an issue with certain keywords not applying, resulting in a smaller pool of possible names
  • Fixed an issue with required cultures not applying correctly
  • Fixed an issue with required keywords not applying correctly
  • Fixed an issue with Bloodthirsty Rampage not applying heal per second
  • Bloodthirsty Rampage is now only active when unit is in melee
  • Bloodthirsty Rampage now has increasing intensity based on number of kills made by the unit

Pembaruan: 2 Jul 2024 @ 2:28pm
berdasarkan Nanu

Fixed an issue that could cause Dynamic RoRs to stop generating after a while

Pembaruan: 30 Jun 2024 @ 11:57am
berdasarkan Nanu

Fixed Ice Guard not being properly tagged as female, resulting in masculine gendered names

Pembaruan: 29 Jun 2024 @ 3:14pm
berdasarkan Nanu

Fixed Aura of Blood and Clairvoyance abilities not increasing intensity as intended.

Pembaruan: 29 Jun 2024 @ 10:52am
berdasarkan Nanu