Total War: WARHAMMER III

Total War: WARHAMMER III

Nanu's Dynamic Regiments of Renown (Beta)
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Mis à jour le : 21 juil. 2024 à 9h22
par Nanu

  • Fixed an issue with Ironbreakers not receiving RoR effects
  • Fixed an issue with Bleeding Attacks having no text
  • Basic Effects, titled Regiment of Renown, now only apply if the dynamic RoR has one or fewer effects. Scripted Ammo effects don't count toward this number.
  • Updated script tools with table.length function

Mis à jour le : 19 juil. 2024 à 17h29
par Nanu

  • Fixed an issue with Ice Guard Anti Large and Anti Infantry effects being swapped
  • Fixed an issue with minimum rank being one higher than was assigned by the user in MCT
  • Free RoR on new campaign now ignore minimum rank requirements

Mis à jour le : 18 juil. 2024 à 12h34
par Nanu

  • Fixed an issue with Kislev projectile types being incorrectly assigned
  • Fixed an issue that caused the minimum kills calculation to accidentally include the modifiers of previous units
  • Damage modifier calculation reworked:
    3/( 1 + math.exp( (-100 * enemy_casualties) / damage_dealt )) - 1.5;
    This gives an increase from 0 at 0 kills to 1.5 that rises sharply based on the ratio of damage dealt to enemy casualties and flattens out as kills increase.

Mis à jour le : 18 juil. 2024 à 6h47
par Nanu

Fixed an issue with MCT menu

Mis à jour le : 17 juil. 2024 à 17h58
par Nanu

  • Added Slaanesh Units
  • Added MCT Support
  • Added new names and adjectives to the name generation dictionary
  • Added Skaven unit keywords to name generation system
  • All damage effects have been reduced by 30-50%
  • Rewrote the formula for determining which units are eligible to become Dynamic Regiments of Renown following a battle
    • New formula for determining the minimum number of kills needed is as follows:
      Unit Kills * ((Unit Rank (1-10) - 11) ^ 2) * (Enemy Army CPScore / (Total Army Kills * 50)) Capped between 0.75 and 1.25 * (((Unit Remaining Health Percent - 30) ^ 2 / 15000) + 0.75) Capped between 0.75 and 1.25 * 0.8 (if Close Victory) * 0.6 (if Heroic or Pyrrhic Victory)
  • Fixed a crash that could occur after fighting a battle with seduced units
  • Fixed an issue with Unstoppable Charge effect granted for defeating human factions not having any effects
  • Fixed an issue with the naming system always choosing the first noun in the list of generated names
  • Removed Empire Knight basic effects from Knights of the Black Rose
  • Added Elite basic effects to Knights of the Black Rose

Mis à jour le : 4 juil. 2024 à 14h07
par Nanu

  • Added Tzeentch units
  • Added new names and adjectives to the name generation dictionary
  • Added Chaos unit keywords to name generation system
  • Added +25% base chance of Dynamic RoRs. This value will be adjustable via MCT in future updates
  • Fixed a bug that could cause AI to stop generating RoRs
  • Fixed an issue with certain keywords not applying, resulting in a smaller pool of possible names
  • Fixed an issue with required cultures not applying correctly
  • Fixed an issue with required keywords not applying correctly
  • Fixed an issue with Bloodthirsty Rampage not applying heal per second
  • Bloodthirsty Rampage is now only active when unit is in melee
  • Bloodthirsty Rampage now has increasing intensity based on number of kills made by the unit

Mis à jour le : 2 juil. 2024 à 14h28
par Nanu

Fixed an issue that could cause Dynamic RoRs to stop generating after a while

Mis à jour le : 30 juin 2024 à 11h57
par Nanu

Fixed Ice Guard not being properly tagged as female, resulting in masculine gendered names

Mis à jour le : 29 juin 2024 à 15h14
par Nanu

Fixed Aura of Blood and Clairvoyance abilities not increasing intensity as intended.

Mis à jour le : 29 juin 2024 à 10h52
par Nanu