Erannorth Chronicles

Erannorth Chronicles

Gurrflumfr's Mega-Mod - Chronicles
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更新于:2024 年 10 月 27 日 上午 4:46
作者:Risewild

  • Fixed the values of the "Broadsword" weapon card (it was using the "Masterwork Broadsword" ones instead).
  • Renamed the "Masterwork Broadsword" to "Heavy Broadsword" so that I could enable rarity tiers on both "Broadsword" weapon cards.
  • Removed the "OnlyMercenary" code from the "Heavy Broadsword" card.
  • Capitalized the word "of" in the name of the perk "Spark of Rage" so that it's searcheable in the Rulebook.
  • Capitalized the word "of" in the name of the perk "Dwarves of Auria" so that it's searcheable in the Rulebook.
  • Capitalized the word "of" in the name of the perk "Captain of None" so that it's searcheable in the Rulebook.
  • Capitalized the word "of" in the name of the perk "Descendant of Bugman" so that it's searcheable in the Rulebook.
  • Capitalized the word "the" in the name of the perk "Repairing the Damage" so that it's searcheable in the Rulebook.
  • Capitalized the word "in" in the name of the perk "Strength in Anger" so that it's searcheable in the Rulebook.
  • Capitalized the word "to" in the name of the perk "Cling to Humanity" so that it's searcheable in the Rulebook.
  • Capitalized the word "for" in the name of the perk "Room for Everyone" so that it's searcheable in the Rulebook.
  • Capitalized the word "how" in the name of the perk "Party Know-how" so that it's searcheable in the Rulebook.
  • Capitalized the words "of" and "the" in the name of the perk "Fellowship of the Dead" so that it's searcheable in the Rulebook.
  • Capitalized the words "of" and "the" in the name of the perk "Acolyte of the Waves" so that it's searcheable in the Rulebook.
  • Capitalized the words "of" and "the" in the name of the perk "Protector of the Sea" so that it's searcheable in the Rulebook.
  • Capitalized the words "of" and "the" in the name of the perk "Caller of the Storm" so that it's searcheable in the Rulebook.
  • Capitalized the words "of" and "the" in the name of the perk "Ruler of the Aurian Isles" so that it's searcheable in the Rulebook.

更新于:2024 年 10 月 27 日 上午 3:02
作者:Risewild

  • Re-added the "Coat of Arms" Perks that I had removed because I considered them redundant. I re-added them because it makes the conversion more complete and also because now players can search the Rulebook for the name of the Perk and be informed that only Aristocrat characters have access to them.
  • Renamed the "Inhuman Strength" perk from this mod to "Morheliss Gift" due to conflicting with a perk in the base game.
  • Renamed the "Supernatural Strength" perk from this mod to "Morheliss Chosen" due to conflicting with a perk in the base game.
  • Added a bonus discipline (Yggdrar) and a bonus free Ally (Yggdrar Raider) to the "Bugman's Beer" perk.
  • Added a bonus discipline (Carrick )and a bonus free Ally (Carrick Sell-Sword) to the "Fairly Fair" perk.
  • Edited the "Spiritkin" description warning message to say that the "Community Expansion" comes with the base game.
  • Capitalized the "of" in the perk name "Pirates Of Auria" so that it can appear when searching the Rulebook.
  • Removed perk injection code that was not being used from the Wench.
  • Edited the formatting on some perks' code.
  • Removed wrong text from some perks (there was text from the original mod still lingering).

更新于:2024 年 10 月 26 日 上午 7:57
作者:Risewild

Tiny Update:

I added a warning message to the "Spiritkin" description warning players that it requires the Community Expansion to be active.

更新于:2024 年 10 月 26 日 上午 7:50
作者:Risewild

  • Changed Spiritkin initial Expertise bonus from "Infernal Magic +1" to "Harmony +1". This fits the race and its theme better.
  • Added an Expertise Bonus of "Infernal Magic +1" to the effect of the Spiritkin's faction perk "Kiyoshi Yokai". This fits the theme better.
  • Added edited avatar portraits to show a bit higher on the area exploration screen. This is so that the avatars don't have a bit covered by the HP bar. This was supposed to have been already fixed in a previous update, but I fudged the numbers (thanks dyscalculia) and they weren't high enough.

更新于:2024 年 10 月 26 日 上午 6:01
作者:Risewild

  • Converted the Spiritkin race. It is now a fully playable Celestial subrace (all cards and perks available).
  • Replaced the +1 Slashing Affinity the Spiritkin race has in the original mod with a +1 Light Affinity (to better fit thematically in "Erannorth Chronicles") since the Spiritkin now starts with +1 Religion Expertise.
  • Added +1 to the Spiritkin's "Dark" and "Light" Resistances. The original mod didn't gave them any resistances but I think these additions fit better with the "Erannorth Chronicles" different gameplay.
  • Added missing Perks from "Erannorth Reborn" that don't exist in "Erannorth Chronicles" or exist but are too different from the old ones. All Perks added this way were renamed and some were edited to match "Erannorth Chronicles" and/or the new Spiritkin gameplay and flavor.
  • Added missing Cards from "Erannorth Reborn" that don't exist in "Erannorth Chronicles" or exist but are too different from the old ones. All Cards added this way were renamed and some were edited to match "Erannorth Chronicles" and/or the new Spiritkin gameplay and flavor.
  • Fixed the text formatting of several perks to be consistent and look better.
  • Changed the "Dwarves of Auria" card's Expertise from "Marksmanship" to "Combat", since I added the wrong expertise the first time.
  • Added several blank pixels to the bottom of the avatar images included on this mod so that they don't get covered by the HP bar on the area exploration screen.
  • All "Consort" allies were given the "Noble" Type.
  • All allies that had the "Company" ability were given the "Company" Type.
  • All "Skeleton" allies were also given the "Undead" type (if they didn't had it already). This was made for consistency and to help to find this mod's skeleton allies in settlements with "Undead" population.
  • All "Wench" allies were also given the "Human" type. This was made for consistency and to help to find this mod's wench allies in settlements with "Human" population.
  • All "Fuli" allies were also given the "Dwarf" type and vice-versa (if they didn't had it already). This was made for consistency and to help to find this mod's Fuli allies in settlements with "Dwarf" population.
  • Added more Ally Types (that make sense and already exist in the base game) to allies that were lacking in them. For example, "Dragonkin Warlock" is now "Dragon" and "Warlock" instead of just "Dragon". Another example, "Shinoda Clan Shinobi" was "Human" but now it is also "Spymaster" and "Infiltrator".
  • Edited the "Carrick Saber" card. Instead of being obtainable by any "Pirate" class characters, it is now only obtainable by players with the "Carrick Patriots" Faction Perk (it was an oversight on my part).
  • Most equipment cards in this mod now have rarity tiers enabled (Normal, Masterwork, Superior and Exquisitive). Why? ... Because... why not?
  • Changed "Dragonkin" characters starting area from "Misthold" to "Lake Inalla", because it has Ulniir population.
  • Changed "Fuli" characters starting area from "Volgstead" to "Skarfjord", because it has low level areas.
  • Changed "Wench" characters starting area from "Volgstead" to "Innford", because it has low level areas and also has Human population.
  • Edited the "Skarfjord" area to also be populated by "Fuli", due to characters from that race now starting there.
  • Edited the "Lucina" area to also be populated by "Spiritkin", due to characters from that race starting there.
  • Removed the Starting Area code from the "Privateer" subclass, since classes aren't supposed ot have starting areas, those are governed by races instead (it was an oversight on my part).
  • Removed the extra .tdb files that were not used by the mod but were included for development reasons.

更新于:2024 年 10 月 24 日 上午 6:50
作者:Risewild

It's just a tiny edit to the Wench perk.

更新于:2024 年 10 月 24 日 上午 6:14
作者:Risewild

  • Fixed the "Cruel Slash" card code so that the Intense Damage is correctly applied to weakened enemies.
  • Converted the Wench race. It is now a fully playable Human subrace (all cards and perks available).
  • Fixed several typos that were breaking some card effects (mostly wrong letter capitalization).
  • Now the card "Captain of None Leone" is awarded to the player by the perk "Captain of None", since the code of that card excluded it from being found randomly and there was no way for the player to have access to the card otherwise.
  • Created and added three new cards that were missing in the original mod ("Completed Bounty", "Ship Repairs" and "Deadly Beauty").
  • Created and added three new cards ("Moralizing Attack", "Inspiring Attack" and "Spectacular Attack") to replace the direct attack abilities of "Captain Fina", "Carrick Informant" and "Aurian Captain", since the game doesn't like the code "AllyPassiveMoraleMorale" and breaks those abilities.
  • Created and added a new card ("Captain's Sidearm") to replace an old "Erannorth Reborn" card used by a Wench Ally in this mod. Since the new card's version included in "Erannorth Chronicles" doesn't fit or match the style and functionality of the Wench race.
  • Added several "Erannorth Reborn" cards that are missing in "Erannorth Chronicles" but are needed by some cards in this mod.
  • Changed the attack ability of the "Carrick Legend" card to reduce fatigue by 1 instead of increasing it (it didn't make sense to me why this ally would penalize the player instead of being helpful).
  • Removed obsolete code from some Perks.
  • Edited some misleading and lacking Perk descriptions.
  • Changed the "Ornate Spyglass" card to be an accessory (instead of being offhand as in the original mod) and added Defend 4 to it to be more inline with the "Spyglass" card from the base game.
  • Changed all the perks that were only giving access to Disciplines so that they now grant more bonuses. After all, In "Erannorth Chronicles" access to a discipline is nowhere near as impactful and it was in "Erannorth Reborn" and the perks cost a lot (360PP).
  • Added code to exclude certain cards from appearing in shops, area rewards and random loot except for characters with the appropriate disciplines, races or classes.
  • Replaced all the obsolete "Penetrate" effect with "Fracture" effect.
  • Added the "Aristocrat" class requirement for having access to the Noble House perks (since in "Erannorth Reborn" those require the "Noble" class).

更新于:2024 年 10 月 21 日 下午 8:53
作者:Risewild

  • Fixed the code of some perks that give resistances (code was using "Resist" instead of "Resistance"). Thanks Casul Gamer!
  • Added the "Dread Officer" (previously named "Dread Captain") to the Privateer's perk list.
  • Added the "Lord Tucket" card to be given to the player when the "Tucket" Perk is chosen.

更新于:2024 年 10 月 21 日 上午 7:13
作者:Risewild

Renamed the "Dread Captain" perk to "Dread Officer" to fix a conflict with the "Dread Captain" Pirate's subclass.

更新于:2024 年 10 月 21 日 上午 6:19
作者:Risewild

  • Upscalled (to 512px512px) several card images that I had forgotten to in the last version.
  • Added the Marksmanship Expertise to the "Arrow Storm" card that I had missed on the last update.
  • Added a missing Wench card (Carrick Sell-Sword) that is also needed by the Privateer class (for the "Welcome Aboard" card).
  • Changed the Expertise of the card "Broadsides" from Pyromancy to Marksmanship.