Project Zomboid

Project Zomboid

[B42/B41] Bandits NPC
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Uppdatering: 14 aug, 2024 @ 13:31

  • NEW: Bandit switching weapons animations
  • NEW: Gun Stock Attack compatibility (coded by changshashinumaoyiyouxiangongsi)
  • FIX: Bandits will not spawn in safehouse
  • FIX: Bandits will not spawn near players (30 squares safe distance)
  • FIX: Bandits will not spawn near RV (coded by changshashinumaoyiyouxiangongsi)
  • FIX: Bandits will not spawn near basements (coded by changshashinumaoyiyouxiangongsi)
  • TUNING: Code refactor and performance improvements
  • TUNING: No blocking hit animation for player to avoid movement locking

Uppdatering: 13 aug, 2024 @ 6:41

  • FIX: double death animation of zombies now removed
  • FIX: friendlies will never shoot the player
  • FIX: friendlies will not attack friendlies from another clan
  • NEW: option to make friendly stop following the player and stay guarding the place
  • NEW: bandits visibility weaker when pllayer is in darkness, is sneeking or is in a bush (may be combined)
  • NEW: bandits have names
  • NEW: Firearms b41 Revamped compatibility added
  • TUNING: Friendly bandits will not destroy windows and doors in a safehouse
  • TUNING: defenders less frequent, windows no longer barricaded
  • TUNING: bandit initial health tuned to fit the clan character

Uppdatering: 10 aug, 2024 @ 16:17

  • FIX - Bandits now open garage door and wide gates corectly (thanks changshashinumaoyiyouxiangongsi)
  • FIX - Single Player friendlies not moving and shruging hands

Uppdatering: 10 aug, 2024 @ 7:56

  • HOTFIXED

Uppdatering: 10 aug, 2024 @ 6:04

  • New outfit integrations with Authientic Z, Brita Armor, Insurgent, Handlebar's Preppers, zRe SWAT ARMOR by kERHUS
  • New waves(clans) settings using new outfits
  • Bandit AI behaviour selectable per clan
  • Bandits using chainsaw!


Uppdatering: 8 aug, 2024 @ 14:49

  • FIX - Friendly "bandits" now working correctly. Friendly bandits will spawn using the wave system if the wave is set to friendly. They will try to locate the player and join him as companions.

Uppdatering: 7 aug, 2024 @ 13:59

  • FIX - waking up players who get hit/shot during sleep
  • FIX - removed bandit base campfire
  • FIX - fixed bandit base containers
  • FIX - fixed zombie death animations
  • FIX - fixed bandit eating players dead body

Uppdatering: 7 aug, 2024 @ 8:10

  • FIX - Bandits would not attack players

Uppdatering: 6 aug, 2024 @ 14:35

  • NEW - Admin spawn menu now have options to spawn bandits next to admin or far away
  • NEW - Bandits on fire will now die immediately in screams
  • NEW - Car will now protect players inside agains bandit bullets. The protection wil ldepend on car condition. Bandits can damage cars by shooting at them.
  • FIX - Black screen crash fix attempt - zombies performing lunge attack after fence fall should not crash the game (probably still needs testing)
  • FIX - Bandits overlapping speech - bandits have cooldown after each line they say
  • FIX - Zombie double death animation (probably still needs testing)
  • FIX - Bandit endurance was depleted if the bandit was stuck
  • FIX - Player with ghost mode on will not be seen by bandits
  • FIX - Base spawn out of bounds
  • FIX - Bandits will not spawn in a safehouse
  • FIX - Bandits should not see players who are directly behind them (may hear them)
  • TUNING - bandit bases - removed most of the bases, left only 2 bases that are reasonable (bandits could have actually built them in short period of time). Bandits may sleep in the base.

Uppdatering: 5 aug, 2024 @ 0:55

  • Wanderer fix