Divinity: Original Sin 2

Divinity: Original Sin 2

Fury of the Scorned - A Tanking Overhaul [DE]
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Aggiornamento: 1 ott 2024, 9:05

-Made it so the AI cannot use the stance skills, so when you are taunted they wont deactivate your stance like a derp.

Aggiornamento: 30 set 2024, 13:27

-Forgot to factor in the shield equipping/unequipping logic into the perma statuses, should be fixed now.

Aggiornamento: 30 set 2024, 11:04

-Added Leaderlib as a dependency in order to use its permanent statuses utilities for the stances, they will now no longer be lost randomly (hopefully).

Aggiornamento: 16 set 2024, 5:57

-Slightly moved the vendor in Act 1 to reduce the chance he gets pulled into fights.

Aggiornamento: 14 set 2024, 20:29

-Fix for the retaliate counting as a melee hit (caused weird interactions, like triggering gladiator from enemies, etc).
-Reduced the amount of retribution given by Fury of the Scorned, to help mitigate the scenario where you can get so much retribution that enemies stop trying to hit you all together.

Aggiornamento: 14 set 2024, 10:11

-Hopefully fixed Vendor being able to aggro into fights without being manually attacked.

Aggiornamento: 1 set 2024, 13:36

-Added a default retaliate for blocking (sometimes calculates as zero damage) and custom damage types, so when either of these happen you get a fire retaliate instead.

Aggiornamento: 31 ago 2024, 15:40

-Added Colored nameplate for the Vendor.

Aggiornamento: 30 ago 2024, 8:52

-Added enemy skills, since they seemed to not function with the player ones.

Aggiornamento: 28 ago 2024, 14:46

-Some edits to the vendor's setup, added the skills so that he can use them etc.