Arma 3
CE - Aviation Munitions
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Update: 27 aug om 18:11

Removed M134 SFX, due to audio bug. (Will use whatever sound mod you have loaded, if none then RHS is used as default.
Added M230 Chain Gun pylon pod.
Added M129 Grenade Launcher pylon pod.
Updated some general weapon effects.

Update: 27 aug om 7:41

Removed CE_Air files.
Updated keys.

Update: 26 aug om 10:48

Update: 25 aug om 7:29

Updated RHS M134 and GAU19 to use the same SFX as the CE pylonweapons

Update: 23 aug om 20:37

Old files still present.
- Updated SLAP ammo to be more slappy less touchy. (Should hit harder, with greater effect).
- ScopeCurator'd MH-47Gs
- Added more M134 magazines to the CH67.

Update: 22 aug om 11:26

Have *still* included files from the soon-to-be separated CE-Aviation!

- Updated MH47G_FARP to be less janky, also added better lock/unlock controls
- Updated CE_Air_Munitions_Boxloader (Just general config tidying)
- Added CE_Servicing (Just adds some service/RRR related stuff that was present in FARP). (FARP requires CE_Servicing, making hard dependencies reduced)

Update: 14 aug om 11:33

Fixed MH47G's M134s not having magazines.

Update: 14 aug om 5:08

Updated Current Aviation mods.
Added MH-57G FARP kit (Not fully ready, but mostly)

Update: 14 aug om 3:05

Have included files from the soon-to-be seperated CE-Aviation!

- Added boxloader.

Update: 12 aug om 16:01

Updated CE_Flares, bc some mods werent using the correct sfx.
New BIKEY added!