Total War: SHOGUN 2

Total War: SHOGUN 2

Field Command: Sengoku
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Aggiornamento: 1 giu 2024, 7:45

- Dialed back samurai and monk archer damage by a fraction to discourage the usual cheese strats

Aggiornamento: 1 giu 2024, 6:26

- Increased bow ammunition by +5 for all bow units (increases viability of bow units during sieges)

Aggiornamento: 1 giu 2024, 6:22

- Fixed rebellion army compositions (they were previously too strong)
- Added more taiko and kabuki inspired tracks for the pre-battle, movement phase

Aggiornamento: 1 giu 2024, 3:20

All units now have an associated dynamic cap - previously some units were exempt (mistake)

Aggiornamento: 31 mag 2024, 16:22

- Modified unit uniform colours to be more washed out, less bright and cartoony
- Replaced specific land battle music (high tension tracks) with intense taiko drums, which should hopefully make for a nice change during the tenser moments of battle. All other tracks are untouched as Jeff van Dyke really smashed it!

Aggiornamento: 31 mag 2024, 14:14

Rank fire was still present on imported teppo units. I have once and for all removed rank fire from the mod. Good riddance!

Aggiornamento: 31 mag 2024, 10:41

Added main menu logo

Aggiornamento: 31 mag 2024, 10:08

- Gentle decrease to horseback missile unit ammo
- Cannons now recruitable from gunsmiths and arsenals

Aggiornamento: 30 mag 2024, 12:58

- Increased cannon range from 500 to 700 to increase viability in sieges

Aggiornamento: 30 mag 2024, 11:19

Volume issues with main menu music (resolved)