全面战争:幕府将军2

全面战争:幕府将军2

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Field Command: Sengoku
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标签: mod, overhaul
文件大小
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更新日期
156.253 MB
2024 年 5 月 16 日 下午 1:51
2024 年 7 月 5 日 上午 8:32
39 项改动说明 ( 查看 )

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Field Command: Sengoku

描述
**BALANCED FOR LEGENDARY DIFFICULTY / SHORT CAMPAIGN**

**This mod is NOT fully compatible with other mods (unless stated)**

What is Field Command: Sengoku?

From the creator of Field Command: Napoleon, Field Command: Sengoku (FCS) is a light-touch hardcore overhaul of Shogun 2 systems, designed to deliver a more historically accurate, realistic, challenging, and immersive experience for seasoned Total War veterans. After over a decade of playing Shogun 2, I’ve drawn on my experience to refine what works and fix what doesn’t, bringing the game back to Total War’s roots. What made *Medieval 2* an all-time classic? What hooked us with the original Shogun? FCS captures that essence within the framework of Shogun 2.

What Field Command: Sengoku isn't...

  • Not a total overhaul - While FCS includes hundreds of changes, it doesn’t touch everything. Some vanilla features work well as is. There's a reason Shogun 2 is so well-loved, after all. Instead, FCS focuses on a complete de-arcadification of the game, prioritising realism.
  • Not a reskin mod - Feel free to use any reskin mods you like—FCS is fully compatible with them all.
  • No extra units - Sengoku armies weren’t diverse. You had yari, katana, yumi/daikyu (bows), teppo/tanegashima (arquebus), and occasionally naginata. No-dachi were nearly nonexistent in battle. FCS narrows the scope of available troops, reflecting historical accuracy. Unit diversity isn’t the game’s strength, nor does it need to be.
  • Not for RotS or FotS - FCS is strictly for the Sengoku campaign.


Core FCS Features
  • The Age of the Arquebus - Teppo dominated armies, as victory mattered more than tradition. FCS embraces this by encouraging both players and AI to integrate these so-called "dishonourable", yet powerful, weapons. This era is aptly referred to as "Pike & Shot Banzai."
  • Truly Terrifying Samurai - Samurai were professional warriors, and in FCS they live up to their reputation. Watch as these elite formations cut through ashigaru like a hot knife through butter.
  • Hyper-realistic Combat - Movement speed, terrain, fatigue, morale, unit mass, height, and projectile behavior have been finely tuned. Battles demand adaptability: a good Sengoku general will know how to manage a steadfast ashigaru line
  • Fewer APMs, More Strategy - Total War isn't about frantic clicks but strategic thinking, cunning gambits, and tactical execution. Think more, click less.
  • Immersive Sound FX - FCS introduces new arquebus and cannon sounds, enhancing the auditory experience of battle.
  • Better Special FX - Improved smoke, blood, and battle visuals make battlefields unforgettable.
  • Enhanced BAI - While modders can't rewrite TW AI, FCS tweaks values to make the AI behave more sensibly, mimicking human decision-making.
  • Enhanced CAI - AI Great Clans now actually behave as "Great" Clans, aggressively expanding while building balanced armies. Expect a tougher, more lore-friendly challenge.
  • More Historicity - FCS adjusts a host of naming conventions (e.g. Hattori -> Iga Ikki, Shogunate -> Bakufu or Kampaku), while replacing fictional units (e.g., Katana cavalry -> Chu Kiba-Tai), offering a more authentic Sengoku experience.
  • Realistic End Game - Realm Divide, while well-intentioned, often feels unfair and anti-player. FCS refines this mechanic by tweaking its effects and diplomatic variables to create a more authentic end game. Instead of every clan turning against you, alliances form along historical East vs. West lines (see: Battle of Sekigahara). Betrayals remain possible, but long-term, ironclad allies will remain loyal even after Realm Divide triggers.
  • Accessibility - Some mods obsess over fine details like weapon models and hidden mechanics, but FCS takes a different approach. You are the Sodaisho of a Sengoku army. Your job isn’t worrying about the length of yari in a 3,000-man division -- it’s about seizing the field and defeating the enemy. FCS deliberately sets the "level of abstraction" to that of a true general, letting you focus instead on tactics, positioning, and risk-taking without wading through intricate 5-page manuals. Just hop into a game and command like a true leader.

Dynamic Unit Cap Documentation
  1. COPY PASTE INTO BROWSER>>https://www.dropbox.com/scl/fi/ieuypsg3m2qilf2uozq42/FCS_unit-cap-building-effects_20240602.xlsx?rlkey=4llu1asvobt4au52dl8ntstqi&st=jzwwurt6&dl=0
  2. COPY PASTE INTO BROWSER>>https://www.dropbox.com/scl/fi/7epg8cvyqfxn1c1sa0t2i/FCS_unit-caps_20240601.xlsx?rlkey=5j764oc08oyt0f4g7olr61xgj&st=r4bzjke0&dl=0

Recommended Complementary Mods
*This list is organized by load order. Ensure FCS is loaded FIRST. This mod's screenshots were taken with the list of mods below activated
  1. Field Command: Sengoku
  2. Unofficial Shogun 2 Patch 1.7
  3. BullGod's Daimyos
  4. Improved armor visuals
  5. Less uniform colors
  6. More accurate armor reskin
  7. Marco's Bit Better Map
  8. Old 10th Anniversary Weather Tweaked

Historical Source Material

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437 条留言
TheVodoDoll 10 月 13 日 上午 9:48 
Is there some way to have the sound / effects for vanilla, even rots and fots?
telacool 10 月 8 日 下午 2:29 
man the uesugi campaign is really difficult, im playing on very hard and everyone hates us
snakeculture 10 月 8 日 下午 12:55 
The new gun audio sounds absolutely insane, is there a way to implement just the new sounds on vanilla? Love the mod by the way
chewie  [作者] 9 月 15 日 上午 8:37 
@最优质的莓果仁

Ensure you copy paste into your browser. It is working for me.
QuinnDecima 8 月 29 日 下午 4:50 
Need help Im on mac but this mod doesnt appear on mod manager any suggestions
最优质的洛琪希 8 月 23 日 上午 3:39 
@Alexhandr Same here,the first link is not working
chewie  [作者] 8 月 18 日 上午 1:37 
@Aerosol31 yes please feel free :)
Aerosol31 7 月 3 日 上午 6:00 
hello. Can I ask permission to use your visual effects for the matchlock units? I am planning to include them in my version of MoSS that I'm currently making an encyclopaedia.
Alexhandr 6 月 29 日 下午 6:18 
The dynamic unit cap dropbox links do not work.
MaximKO 6 月 26 日 上午 2:22 
Cool mod. Recommend to play.
But 2 things is quastenable
1. Very big range for gun units
2. The archers is so strong nerf