XCOM 2
Stukovs TLM Changes
Ergebnisse 11–16 von 16
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Update: 1. Dez. 2024 um 4:42

Decided to deactivate 3 boxes so i could remove hard mod requirements. Though you still benefit from Mods.

Box 1 (activated): [WOTC] Resident Evil Village: Weapon Pack, Halo Weapons
Box 2 (deactivated): [WOTC]Mass Effect Weapon Pack
Box 3 (deactivated): Adeptus Mechanicus [WOTC], Tau Armory [WOTC]
Box 4 (deactivated): [WOTC] Destiny Arsenal Ghost Templates (v1.03)

To activate the deactivated boxes, just uncomment the relevant lines in XComGame.ini

Update: 25. Aug. 2024 um 1:10

Update: 8. Jun. 2024 um 7:35

fixed a localization error

Update: 7. Jun. 2024 um 11:46

a few settings so RE weapons are not automaticly added to inventory when you first load that mod

Update: 1. Jun. 2024 um 11:36

large reshape:

4 different Boxes, each with the same Dropchance. Halo, Mass Effect, Destiny and Warhammer Boxes. Each Box will have either Common, Rare or Epic contains. So 12 different possibilities. Opening Boxes requires a Datapad. Each Box will have weapons out of that "genre". Progress not via weapon tech, instead story progress

featuring:
[WOTC] TeslaRage's Loot Mod
Adeptus Mechanicus [WOTC]
Tau Armory (Open Beta) [WOTC]
[WOTC] Resident Evil Village: Weapon Pack
Halo Weapons
[WOTC] Destiny Arsenal Ghost Templates (v1.03)
[WOTC]Mass Effect Weapon Pack

and more

Update: 12. Mai 2024 um 11:01