XCOM 2
Stukovs TLM Changes
Ergebnisse 1–10 von 16
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Update: 17. Jun. um 12:39

some big changes again
all Boxes active, but Boxes no longer are IP themed, rather Item Type Themed:
Box 1: Gremlins, PsiAmps, Grenade Launchers, Arcthrowers, ....
Box 2: Armour and Shields
Box 3: Melee Weapons
Box 4: Long Range / Speciality Guns
Box 5: All kind of other Guns

if you run A Better Barracks Arsenal for LWOTC then their Boxes can drop instead of one of the TLM Boxes (the Loot Drop of ABBA itself is removed). I also fixed a config error in ABBA with the PCS drop

HaloWeapons had the unfortunate interaction that some guns would be added automaticly to the HQ. I didn't like this for this mod obviously. I circumvent this now by making exact copies of their templates and hiding their weapons for the player.

Because of all this now requires Stukovs Toolbox instead of Stukovs Perk Pack

Update: 30. Dez. 2024 um 11:46

just a few changes concerning weights

Update: 28. Dez. 2024 um 13:02

localization fix

Update: 14. Dez. 2024 um 1:10

Resistance Firearms should no longer be added automaticly to the inventory

Update: 13. Dez. 2024 um 12:58

deactivated a few schematics

Update: 10. Dez. 2024 um 20:25

hiding Trennien Shotgun again

Update: 8. Dez. 2024 um 2:28

added a new Box (deactivated by default) which contains Weapons from Resistance Firearms Mod

Update: 7. Dez. 2024 um 23:14

more loot table fixes

Update: 7. Dez. 2024 um 15:59

Loot Table Fix

Update: 7. Dez. 2024 um 10:29

some changes to the standardized Resource Bar.

Resistnace Firearms is a WIP and not finished