XCOM 2
Stukovs TLM Changes
16개 중 11~16개 표시 중
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업데이트: 2024년 12월 1일 오전 4시 42분
작성자: Stukov81-T.TV

Decided to deactivate 3 boxes so i could remove hard mod requirements. Though you still benefit from Mods.

Box 1 (activated): [WOTC] Resident Evil Village: Weapon Pack, Halo Weapons
Box 2 (deactivated): [WOTC]Mass Effect Weapon Pack
Box 3 (deactivated): Adeptus Mechanicus [WOTC], Tau Armory [WOTC]
Box 4 (deactivated): [WOTC] Destiny Arsenal Ghost Templates (v1.03)

To activate the deactivated boxes, just uncomment the relevant lines in XComGame.ini

업데이트: 2024년 8월 25일 오전 1시 10분
작성자: Stukov81-T.TV

업데이트: 2024년 6월 8일 오전 7시 35분
작성자: Stukov81-T.TV

fixed a localization error

업데이트: 2024년 6월 7일 오전 11시 46분
작성자: Stukov81-T.TV

a few settings so RE weapons are not automaticly added to inventory when you first load that mod

업데이트: 2024년 6월 1일 오전 11시 36분
작성자: Stukov81-T.TV

large reshape:

4 different Boxes, each with the same Dropchance. Halo, Mass Effect, Destiny and Warhammer Boxes. Each Box will have either Common, Rare or Epic contains. So 12 different possibilities. Opening Boxes requires a Datapad. Each Box will have weapons out of that "genre". Progress not via weapon tech, instead story progress

featuring:
[WOTC] TeslaRage's Loot Mod
Adeptus Mechanicus [WOTC]
Tau Armory (Open Beta) [WOTC]
[WOTC] Resident Evil Village: Weapon Pack
Halo Weapons
[WOTC] Destiny Arsenal Ghost Templates (v1.03)
[WOTC]Mass Effect Weapon Pack

and more

업데이트: 2024년 5월 12일 오전 11시 01분
작성자: Stukov81-T.TV