Project Zomboid

Project Zomboid

Zomboid Forge
Näytetään 21–30 / 53
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Päivitys: 5.8.2024 klo 15.46
tekijältä Sir Doggy Jvla



2.0.2

Added:
  • New mod option to chose the update rate of zombies, allowing users to adapt their performances hit from zombie updates
  • Nametags now fade away when a zombie is in your back

Fixed:
  • Optimizations to getting zombies on cursor
  • Move some code to run OnTick instead of OnZombieUpdate. Fixes the flickering of zombie nametags
  • Optimizations of code updates
  • Potential fix to desync of zombie deaths
  • Fix to nametags showing the wrong zombie type

Päivitys: 3.8.2024 klo 7.33
tekijältä Sir Doggy Jvla

Revert, potential source of lag. Will do more investigation tomorrow

Päivitys: 2.8.2024 klo 17.08
tekijältä Sir Doggy Jvla



2.0.1

Fixed:
  • Move some code to run OnTick instead of OnZombieUpdate. Fixes the flickering of zombie nametags
  • Potential fix to desync of zombie deaths
  • Fix to nametags showing the wrong zombie type

Päivitys: 1.8.2024 klo 13.12
tekijältä Sir Doggy Jvla



2.0.0

Changed:
  • Moved code updating zombie visuals to its own file
  • Moved code handling combat on zombies to its own file
  • Moved code handling stats of zombies to its own file
  • Rework of Mod Options
  • Reorganized a bunch of code
  • Nametag system got reworked, there are now new mod options and customization possibilities available to players
  • Boolean tags can now that a function that either outputs: false, true or nil
  • Complete rework of the damage system
  • Rework of stat updating to optimize it and make sure zombies change movespeed directly, like for visuals

Added:
  • New method to define data for a ZType. You can now easily specify various data for a single ZType for male and female zombies, or general values, and give weights. This will be detailed in the documentation once it is finished.
  • Bunch of new tools available within Zomboid Forge (GetGender, isArray, isKeyTable,IsZombieBehind)
  • New sandbox option to go with the new nametag system
  • New tag: Ticks. Allows you to force the Tick countdown of a specific ZType to be a value you want to handle
  • New tag: clothingVisuals. Allows you to force remove specific body location clothings and force put specific clothing on a body location.
  • New method: UpdateVisuals. This will force update visuals of a zombie
  • New method: ShowZombieNametag. This will show the nametag of a zombie, this can be important if you want your ZType to show its nametag on specific actions (example: ranged attack)
  • New method: StaggerZombie. This allows you to stagger the zombie. The stagger animation is automatically determined
  • New method: IsZombieValid. Checks if zombie is valid to handles by Zomboid Forge. Used to check if zombie is a Bandit for example, but could be expanded.
  • Boolean tags can now be:
    • Booleans
    • Functions
    • A function entry in ZomboidForge
    Allowing modders to have them active on conditions
  • Check Upstairs compatibility

Fixed:
  • Code improvements and optimizations
  • Zombie visuals update every tick, making sure any ZType gets its proper visuals quickly when seen by a player
  • Improper stat update that made it impossible to have crawler zombies

Päivitys: 10.7.2024 klo 12.26
tekijältä Sir Doggy Jvla



1.1.6

Compatibility added to the Bandits mod

Next major update is in the work, only fixes to this new compatibility will be posted until then.

Päivitys: 15.6.2024 klo 10.04
tekijältä Sir Doggy Jvla



1.1.5

Fixed:
  • Code improvements

Päivitys: 13.6.2024 klo 16.05
tekijältä Sir Doggy Jvla



1.1.4

Fixed:
  • Fix error when hitting zombie

Päivitys: 13.6.2024 klo 12.39
tekijältä Sir Doggy Jvla



1.1.3

Added:
  • New tag: jawStabImmune [optional]. Makes a zombie immune to jawstabs

Fixed:
  • Zombies not properly dying

Päivitys: 12.6.2024 klo 13.29
tekijältä Sir Doggy Jvla



1.1.2

Added:
  • Hidden Sandbox Options is now a newly required mod which allows me to delete the vanilla stat sandbox options. Those are overwriten by the stats of the custom zombies and changing them can even cause problems.
  • `module` argument to `ZomboidForge.GetPersistentZData` to allow addons to easily access their own Persistent ZData (mod data, does a check to initialize if needed)
  • Proper difference between pushes and stomps

Fixed:
  • Potential fix to death sound bug in MP (need confirmation)
  • thumping behavior not properly running and skipping custom behaviors
  • Zombies avoiding damage tag (possible fix to some wrong custom HP behavior)

Päivitys: 6.6.2024 klo 15.44
tekijältä Sir Doggy Jvla



1.1.1

Fixes:
  • Able to push Clickers when not supposed to in MP