Project Zomboid

Project Zomboid

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[B41/B42] Check Around
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16.261 MB
2024 年 7 月 31 日 下午 7:31
6 月 29 日 下午 2:59
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[B41/B42] Check Around

描述
Ever felt like peaking through a window or door or looking upstairs or downstairs was a natural human trait ?

Now you can do it in Project Zomboid ! Saving you from those nasty floors hiding zombies upstairs, or even downstairs ! You can also check behind windows or door ! But peaking a closed door can have risks and cause a creeking sound that can attract zombies in the next room ! Or even players...

How to use:
Check upstairs*
  • When in stairs or at the bottom of it, press the keybind to check upstairs. By default, the key isn't set**.
  • This will check in a circle around the square at the top of the stairs.
  • If any zombies are detected, their amount will be shown above the player.
  • If no zombies are detected, your player will mention it.

Check downstairs*
  • When at the top square of stairs (not on the stairs), press the keybind to check downstairs. By default, the key isn't set**.
  • This will check in a circle around the square at the bottom of the stairs.
  • If any zombies are detected, their amount will be shown above the player.
  • If no zombies are detected, your player will mention it.

* these voicelines can appear at the same time if you are in both conditions

Check behind windows
  • Right click an opened, non-barricaded and with opened curtains window to have an option to check outside of it.
  • This will check in a circle around the square behind the window.
  • If any zombies are detected, their amount will be shown above the player.
  • If no zombies are detected, your player will mention it.

Check behind doors
  • Right click a non-barricaded door to have an option to check behind it.
  • This will check in a circle around the square behind the door.
  • If any zombies are detected, their amount will be shown above the player.
  • If no zombies are detected, your player will mention it.
  • But take care ! If the door is closed, you will have to peak it first which could possibly cause a creeking noise based on the health of the door and your sneaking skills: Nimble, Lightfoot, Sneaking.
  • Your traits can also influence your chance to cause a creeking noise: Graceful, Inconspicuous, Conspicuous, Clumsy.
  • 15 sounds from Pixabay[pixabay.com].
Customize your experience:
  • Change your keybind in the options ! (Category mods for B42)
  • Adapt your sandbox options to your liking ! You can increase the radius which the character checks for zombies. You can chose to show the zombie position or not.
  • Chose the lore name of the zombies ! This can also be forced with a mod (check the next part about modder's documentation).
Customization available to other modders
Other modders can easily modify the mod and its parameters ! Add your own voicelines or modify the name to show above zombies or in the voicelines ! For example, The Last of Us Infected will not mention "zombies" but instead "infected".

Documentation for modders[github.com]
Translations by:
  • French by Rodriguo (don't ask me why the guy with a spanish name does the french one)
  • Spanish by Zatrox (meza)
  • Traditional and simplified Chinese by Fragger
TRANSLATIONS NEED UPDATING, DON'T HESITATE TO CONTACT ME

DISABLED FOR B42

Native compatibility with Zomboid Forge ! This will show the nametag of the zombie type instead of simply "zombie" above their head and take into consideration the nametag options of the user (font, duration...).
DISABLED FOR B42

You can check for Spore Zones within buildings thanks to this mod. Simply check behind a window or a door, or peak a door and a custom voiceline will play that indicates for spore zones if present !




[ko-fi.com][discord.gg]

[discord.gg]


Workshop ID: 3300688173
Mod ID: CheckAround
热门讨论 查看全部(2)
18
4 月 21 日 下午 1:25
置顶: Bug reports
SimKDT
6
5 月 31 日 上午 5:49
置顶: Feedbacks
SimKDT
164 条留言
SimKDT  [作者] 10 月 19 日 上午 4:22 
So for balance reasons, I consider that the character peaks out the window to look around
SimKDT  [作者] 10 月 19 日 上午 4:22 
The reason I did that is mostly because you can already look out windows, but you can look at 90°, basically the walls behind the window, which is what the mod does
eberkain 10 月 19 日 上午 4:20 
"Right click an opened, non-barricaded and with opened curtains window to have an option to check outside of it."

Could you make all of this as sandbox options? I mean, I can look out an open window normally, this mod would be great if it would let me get some info on the zombies outside of the barricaded window. IRL you would be able to find a crack somewhere to peek out.
Viper 8 月 12 日 下午 5:05 
thanks, i did eventually figure it out, and it works as advertised. much appreciated
SimKDT  [作者] 8 月 12 日 下午 3:22 
Wasn't receiving notifications for comments anymore

@Blotto Sure, you can fork my mod repo and do a pull request with the russian files
https://github.com/SirDoggyJvla/Check-Around

@30 Rounds To The Head @XYZ_Infinity @Viper My Doggy's API is only needed for B42. The B41 version doesn't use it, nor does it utilize the latest ray casting technology

@Viper As for controller options in B41 the controls are in the keybinds options of PZ, and controller settings in the mod options
Samuelblew 7 月 28 日 上午 6:18 
hey, i need to chat with you about one of your mods, can we chat? i sent you a friend request
Viper 7 月 5 日 上午 10:29 
something isn't quite right here, at least in B41. the mod activates without needing the API (in fact I can't even enable the API), and it seems to assume I'm using a controller and there's no option to bind a key
XYZ_Infinity 6 月 14 日 上午 10:41 
it depends on doggie api. make sure you have that downloaded
30 Rounds To The Head 6 月 13 日 下午 8:54 
Mod is broken, cant enable it :(
Blotto 6 月 12 日 下午 12:31 
Hello I can translate your mod to Russian!