Kenshi
MegaHaulerBot_w/o_TameB
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Uppdatering: 14 sep @ 1:28

V16:

oops. (small fix of V15 for desired results)

In theory, it will be worked correctly. but I will debug it on someday.

Uppdatering: 14 sep @ 1:26

V15:

-- Improvised Fix: Made Settled MEGAHAULERs coexistence with Gorillos and Ancient Ruins.

Uppdatering: 13 sep @ 13:32

V14:

- Improvised Fix to recruitable king gorillo spawn MEGAHAULERs. WARNING: NO DEBUGGING FOR NOW, I will debug as soon as possible.

Uppdatering: 24 jul @ 8:06

V13:

*MEGAHAULERS now will be spawned at somewhere next to the King Gorillo, REQUIRED game-imports.
(Non-Tested, notify me if you have some issues.)

Uppdatering: 30 jul, 2024 @ 11:47

V12:

*Added an UNIQUE item 'MEGAREPROGRAMMER'.
and MEGAHAULERs are now can be recruited by using this with same procedure of TameBeasties.

*MEGAHAULERs are now deals 200% damage against the same race.

Uppdatering: 29 jun, 2024 @ 20:21

V11:

*Added "Guy with a MEGAHAULER" Game Starts, cloned from "Guy with a dog."

Uppdatering: 13 jun, 2024 @ 22:21

V10:
Added unique normal map texture files for MegaHaulerPack.
Fixed correct path for MegahaulerPack.

So an another 4K texture is added!
If you are worry about for in-game-crash, try use the Compressed Textures Verion.

TameBeasties ver:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3239122443

Non-TameBeasties ver:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3239122443

Uppdatering: 12 jun, 2024 @ 19:39

V9:
Fixed the wrong MegaHauler's normal map texture format (DXT5 -> DXT5nm).

According to here (it's written by Japanese), the normal map textures for animals are must be exported as "DXT5nm" not to "DXT5"
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3049566171

Uppdatering: 10 jun, 2024 @ 9:25

V8:

----MOVING----

*[BUFFED]:
Shrinked MegaHauler's hull size
(XZ: 75 -> 60)
(Y: 90 -> 72)
Also pathfind footprint radius is changed (40 -> 30)


*[BUFFED]:
Incrased MegaHauler's moving speed (100 -> 140)
*[NERFED]:
Decreased MegaHauler's turning rate (15 -> 6)


This means MegaHaulers will be expected to:
*prevent stucking.
*fast on the flats and roads, but slow on the bumpy.



----HEALTH & COMBAT----

*[NERFED]:
Increased MegaHauler's bleed rate (0.5 -> 0.75)

*[BUFFED]:
Increased MegaHauler's healing rate (0.66 -> 0.83) *1


*[NERFED]:
Changed MegaHauler's "STAT_TOUGHNESS" to
"stats good" -> "stats bad".

This means MegaHaulers takes more damage, slow gaining TOUGHNESS skills.

*1: Technically, the healing rate will be mostly same, I think.
(0.83 * 0.8 = 0.664)
(I'm not sure Kenshi supports third decimal point on FCS, so I set 0.83, not to 0.825.)


*[NERFED]:
*Decreased dealing damage against animals (0.4 -> 0.3)


*[BUFFED]:
Increased MegaHauler's vision range multiplier (0.1 -> 0.3)

This means wild Megahaulers are more likey to
keep stalking against another characters.

Uppdatering: 15 maj, 2024 @ 10:17

V7:

*Incrased MegaHauler's Healing rate (0.5 -> 0.66)

*Increased MegaHauler's Health:
Head : (1200 -> 2000)
Stomach: (1000 -> 1500)
Chest : (1000 -> 1500)