Kenshi
MegaHaulerBot_w/o_TameB
A apresentar 1-10 de 14 entradas
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Atualização: 14 set. às 1:28
por yukke

V16:

oops. (small fix of V15 for desired results)

In theory, it will be worked correctly. but I will debug it on someday.

Atualização: 14 set. às 1:26
por yukke

V15:

-- Improvised Fix: Made Settled MEGAHAULERs coexistence with Gorillos and Ancient Ruins.

Atualização: 13 set. às 13:32
por yukke

V14:

- Improvised Fix to recruitable king gorillo spawn MEGAHAULERs. WARNING: NO DEBUGGING FOR NOW, I will debug as soon as possible.

Atualização: 24 jul. às 8:06
por yukke

V13:

*MEGAHAULERS now will be spawned at somewhere next to the King Gorillo, REQUIRED game-imports.
(Non-Tested, notify me if you have some issues.)

Atualização: 30 jul. 2024 às 11:47
por yukke

V12:

*Added an UNIQUE item 'MEGAREPROGRAMMER'.
and MEGAHAULERs are now can be recruited by using this with same procedure of TameBeasties.

*MEGAHAULERs are now deals 200% damage against the same race.

Atualização: 29 jun. 2024 às 20:21
por yukke

V11:

*Added "Guy with a MEGAHAULER" Game Starts, cloned from "Guy with a dog."

Atualização: 13 jun. 2024 às 22:21
por yukke

V10:
Added unique normal map texture files for MegaHaulerPack.
Fixed correct path for MegahaulerPack.

So an another 4K texture is added!
If you are worry about for in-game-crash, try use the Compressed Textures Verion.

TameBeasties ver:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3239122443

Non-TameBeasties ver:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3239122443

Atualização: 12 jun. 2024 às 19:39
por yukke

V9:
Fixed the wrong MegaHauler's normal map texture format (DXT5 -> DXT5nm).

According to here (it's written by Japanese), the normal map textures for animals are must be exported as "DXT5nm" not to "DXT5"
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3049566171

Atualização: 10 jun. 2024 às 9:25
por yukke

V8:

----MOVING----

*[BUFFED]:
Shrinked MegaHauler's hull size
(XZ: 75 -> 60)
(Y: 90 -> 72)
Also pathfind footprint radius is changed (40 -> 30)


*[BUFFED]:
Incrased MegaHauler's moving speed (100 -> 140)
*[NERFED]:
Decreased MegaHauler's turning rate (15 -> 6)


This means MegaHaulers will be expected to:
*prevent stucking.
*fast on the flats and roads, but slow on the bumpy.



----HEALTH & COMBAT----

*[NERFED]:
Increased MegaHauler's bleed rate (0.5 -> 0.75)

*[BUFFED]:
Increased MegaHauler's healing rate (0.66 -> 0.83) *1


*[NERFED]:
Changed MegaHauler's "STAT_TOUGHNESS" to
"stats good" -> "stats bad".

This means MegaHaulers takes more damage, slow gaining TOUGHNESS skills.

*1: Technically, the healing rate will be mostly same, I think.
(0.83 * 0.8 = 0.664)
(I'm not sure Kenshi supports third decimal point on FCS, so I set 0.83, not to 0.825.)


*[NERFED]:
*Decreased dealing damage against animals (0.4 -> 0.3)


*[BUFFED]:
Increased MegaHauler's vision range multiplier (0.1 -> 0.3)

This means wild Megahaulers are more likey to
keep stalking against another characters.

Atualização: 15 mai. 2024 às 10:17
por yukke

V7:

*Incrased MegaHauler's Healing rate (0.5 -> 0.66)

*Increased MegaHauler's Health:
Head : (1200 -> 2000)
Stomach: (1000 -> 1500)
Chest : (1000 -> 1500)