XCOM 2
Expanded Playable Aliens - LWOTC
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Güncelleme: 10 Ağu @ 6:38
Güncelleyen: Mrvecz

Commando
- Acid ammo is now tied to primary

Infiltrator:
- Fixed wrong schematic item and cost

Taipan:
- Converted to schematics

Python
- Converted to schematics
- Fixed name generation using Muton names instead of female viper's one

Frost Adder:
- Added the info perk, condensed the perk tree so its not a giant list of perks, perks still exist gameplay wise

Synergy armory:
- Apothecary Gremlin, after like half a year finally returns from stasis, can be upgraded to tier 2 after you do Elerium, you only need Frost Mamba on board, but this is an item that any gremlin user can use and comes with some nifty perks, though its crap at hacking and fighting.

Localization:
- Various minor changes i cant remember

Güncelleme: 7 Ağu @ 2:57
Güncelleyen: Mrvecz

Harrier:
- Nerfed Sonic Grenadier, only gives 1 charge now, at lcpl this is still a good grenade.

Synergy Weapons:
- Sonic Grenade can be now made if you have Harrier, this grenade is usable by all XCOM units, not just the Harrier, this can be loaded in to grenade launchers and ordanance launchers.

Internal functions:
- Cleaned up more files that could be possibly breaking psi ops anims

Colour schemes:
- Swapped dark cyan for more brighter colour

Taipan:
- Renamed the SMG to Rifle due to its new range table

Gatecrasher and aliens:
- All aliens that can spawn as something you can rescue, or those that can appear on gatecrasher will now spawn with ceramic plating, frag and flash grenade. Well, lets see if it works that is...

Commando:
- Allow tier skips for its weapon upgrades

Muton Infiltrator:
- Schematics conversion for his equipment


Güncelleme: 3 Ağu @ 2:39
Güncelleyen: Mrvecz

Taipan:
- Yet another tree change because Merist wasnt done with it, has some clever stuff that fits the source material more
- Taipan SMG now has AR range table to be a better reaction fire weapon

Archon:
- Complete new tree based on what i and Captain Pet Rock cobbled together on Discord
- New heavy weapon item, Pinion Launcher is now a physically existing item that can be upgraded

Viper, Sidewinder and Naja:
- Due to too many friendly fire accidents, these three serpents now have their armor upgraded with digital camo pattern emitors which activate in combat. Giving them an unmistakable XCOM colour now to their armor (They turn dark cyan now). Archon was attempted too but he maimed the technician for daring to touch his golden paint.

Sidewinder:
- Further adjustments from Merist

Commando:
- Fixed range table on the assault rifle

Infiltrator:
- Fixed wrong weapon category, perks like Rupture should work now

Internal:
- Wiped and replaced Char Anim file with new lines provided by Merist, possibly should prevent some animation jank, maybe

- WEAPONS CAN NOW BE RECOLOURED...WELL ASSUMING THE WEAPON CAN BE CHANGED IN THE FIRST PLACE

Desolator:
- Fixed wrong tech requirement for mag tier dust emitor

Güncelleme: 24 Tem @ 9:38
Güncelleyen: Mrvecz

Taipan:
- Fixed Dead Cutter
- Moved Return Fire to the Taipan SMG, it also gains Hunters Mark ability now to give it an advantage over the punchier scramgun

Commando:
- Swapped out Focus to Damn Good Ground

Internal mechanisms:
- Fixed Harriers loadout
- Fixed Marauders rifle being in a wrong category
- Some internal changes done to Warmaster

Schematics conversions:
- Winter Sentinels bolt caster
- Wraith cannon
- Wraith Psi Amp
- Viper Commando Pistol
- Viper Commando Rifle
- Warmasters lightning claw
- Reworked prior schematics, allows tier skips now


Other changes:
- Warmaster psi ripple rifle now counts as rifle tech-wise, making it accessible earlier

Muton:
- Muton Rifle now has SMG stealth radius bonus to make it easier to get close for melee
- Muton Rifle now has 4 clip magazine
Yeah, more efforts to make the rifle more competitive with the machinegun without having to directly buff its damage, was thinking about giving it 1 armor piercing but didnt follow through.

Info perks added:
- Muton Trooper
- Taipan

Güncelleme: 19 Tem @ 6:26
Güncelleyen: Mrvecz

- swapped parkour on Commando for bandolier
- Commando and Winter Sentinel now both have armory only perks explaining that they have full vertical movement (Aka dont need ladders)
- fixed toxi and tesla blades being accidentally free

Güncelleme: 19 Tem @ 5:54
Güncelleyen: Mrvecz

Fixes:
- Fixed Maim on Naja

Schematics conversion:
Reminder: These are squad upgrades that make things infinite and removes them from the armory - this will significantly reduce bloat of items.
- Andromedon Acid blob now use schematics
- Desolator incendiary blob now use schematics
- Desolator rad dust sprayer now uses schematics
- Warmaster psi rifle uses schematics

Cosmetics:
- Blob launchers now use underbarrel imagine for progression so its visually distinct

Taipan:
- Swapped Entwine with Dead Cutter, because Taipan cannot actually bind, why ? I dont know, Reshi's Taipans cannot do it either so i just roll with it.

Güncelleme: 18 Tem @ 13:53
Güncelleyen: Mrvecz

- hotfix for broken taipan tree
- some change to gamestate that does something, i dont know what, i was told to just remove it

Güncelleme: 18 Tem @ 13:05
Güncelleyen: Mrvecz

Internal mechanics changes:
- further fixes to vipers

HARRIER OVERHAUL:
- Massive overhaul to the Harrier, gains a mortar secondary which can be used to bombard enemy targets, brand new tree with multiple custom perks.
- New secondary weapon (its the mortar, upgrades with advanced weapons on 1/3/5 tier, upgrades in damage and range, at beam tier, get +1 AOE)

Viper Commando:
- Huge overhaul, utilizing the new sockets, gain proper primary and secondary weapon and new tree of abilities, special thanks to Merist for working on this...masterpiece.
- Lowered force level requirement for Commando from 6 to 4.
- Mobility moved from squaddie to baseline, stats changed to be Ranger like

Gatecrasher:
- Harrier is now exempt from Gatecrasher because now he rapes Advent really hard to a point where i feel sorry for them.
- Muton Hunter and Prowler now enter gatecrasher

New grenade:
- Sonic grenade, for now its Harrier only, perk only grenade, but in future ill turn it in to a synergy weapon that is usable even by XCOM troops. This light weight grenade lets out a shrieking shockwave that rips apart matter on a molecular level, causing rupture, bleeding and enviromental damage.

Synergy arsenal:
- Toxiblade can now upgrade to beam tier
- Tesla blade can now upgrade to beam tier

Perks:
- Swapped all Maim for Merist version
- Swapped Battlespace for Eagle Eye for high tier xcom places, battlespace remains on lower tiers

Synergy weapons:
- All items now display their stats first, fluff and lore follows.

Taipan:
- Gets return fire baseline

Güncelleme: 10 Tem @ 9:28
Güncelleyen: Mrvecz

Viper Commando is disabled from being rewarded till we rework her

Güncelleme: 10 Tem @ 8:37
Güncelleyen: Mrvecz

Internal mechanics changes:
- All aliens but Sapper and Mamba are exempt from having their hack score manipulated by NCE, atm this might not do anything but it will work in near future
- Swapped out how Sectoids get their grenade animations to use the same mechanic as mutons n sneks
- No more infinite bluey frost rifles
- X-pad for hacking is now yanked from ayys, it was an eye sore regardless

Prowler/Stalker rifle:
- Damage now matches with other sniper rifles

Vipers:
- Vipers can now use sockets properly, meaning Viper Commando in near future wont need Requiem Legion anymore
- Marauder rifle stands out in the armory more with cyan colour.

Heroic aliens:
- You cannot get duplicates, no matter how you meta game. Thanks Iridar, your Bounty Hunter had the solution i learned from. Ronar, you better savour the moment, cuz the fun stops now.