XCOM 2
Expanded Playable Aliens - LWOTC
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更新于:2 月 14 日 上午 10:06
作者:Mrvecz

Massive patch, mostly done by Merist re-writing so many internal parts of my mod
- Over hundreds of new lines of config for ALL weapons and armour
- Weapon stats and price tags are properly split in the configs instead of being bundled in a singular file anymore
- Various further internal file changes
- MASSIVE internal change to Synergy weapons, now more customizable than ever before
- ALL synergy WEAPONS are 1 piece only now, you cannot mass produce them
- Synergy weapons that are multi-tier are upgradable via schematic method Merist dredged up from Alien Hunter weapons
- Fixed Muton Sapper having duplicate xcom row with main perk lines
- Buffed Liquidator with +1 clip size and damage
- All bayonets now display their proc chances in the armory, all bayonets can dash melee with their status effects (normally this was only possible at tier 3)
- Toxiblade can only rupture units that are poison vulnerable and deals less damage (2 rupture is still ultra good)
- Tesla bayonet has 100% chance to disorient on hit and 25% to stun on hit
- Various localization changes i cant remember
- Various internal changes to viper animations
- 2 new Synergy weapons
1) Hellfire Microwave Rifle
- Requires a Python and some rifle snake on board, this a coil tier rifle, cannot be weapon modded, 25% chance to ignite on hit, 5 clip magazine, provides detonation beam perk
2) Sonic C.A.W. (Close Assault Weapon)
- Requires a Sapper and Frost Adder, this is a freakishly weird weapon is based on C.A.Ws from X-Com Files mod if you played it for the the first XCOM game, this hybrid between an assault rifle and shotgun uses a special range table, favouring short ranges but does not punish as severly as a shotgun, this CAW can use both rifle and shotgun perks and each shot has 40% chance to stun for 1 action point on hit. Comes with suppression and a perk that drastically boosts all reaction fire on the Viper.
- Fixed Taipan missile launchers at T3 not being able to actually use tier 3 missiles
- Probably more than i can remember

更新于:2 月 2 日 上午 10:35
作者:Mrvecz

- Advanced Cryo Rifle is now actually buildable
- Hopefully a fix for Viper King having broken animations of binding
- Two brand perks for sneks
Zephyr Serum bite gives +4 mobility and +15 dodge for 2 turns to a friendly bio unit
Slayer Serum gives +15 aim and crit for 2 turns to a friendly bio unit
Unlike Stim-Bite, these have a cooldown and are not charge based, making them quite handy on big missions
- These master bite level perks entered xcom rows of all female snakes besides Taipan
- Its now impossible to get the whole Heeler family on Avenger, ever again as i send the POI dishing them out to config gulag, POI recycler is still a mysterious mod with probably more unintended interactions hidden when used in TJ collection, but there is no harm in adding this precaution regardless.

更新于:1 月 29 日 上午 6:55
作者:Mrvecz

- Possibly a fix for adders and sentinel letting go of binding if they get damaged, thanks to Merist for quick patch

更新于:1 月 29 日 上午 6:35
作者:Mrvecz

- Fixed shotgun perks for Frost Adder not working properly due to wrong weapon cats

更新于:1 月 29 日 上午 3:58
作者:Mrvecz

- Fix to Desolator Covert Operation giving a blank reward - covert operation underway will still leave a blank reward but the next time you will see it, it works as intended now.

更新于:1 月 28 日 下午 12:55
作者:Mrvecz

- Lowered damage on cryo guns
- Fixed frost mamba missing a frost spit
- Swapped Muton Trooper perks, suppressive fire is now the M31 version and is pushed down to Sergeant in the tree
Lockdown replaced tactical sense, to make suppressive build reliably viable no matter the xcom row
- Replaced personal shield at MSGT with Total Combat, personal shield is now an xcom row perk
- Tier 2 muton bayonets no longer need a corpse to make, just Muton Autopsy, but they were also made more expensive across the board, so dash melee ability for your Mutons is no longer corpse gated
Applies to tesla and toxiblade too
- Fixed Pythons broken animations
- Fixed broken xcom row for Mamba
- Replaced all anatomy perks and traverse fire with their better versions in EPA
Cryo rifle lost the gain damage based on bitterfrost tier, it gives Cold Shoulder instead
(still retains the armor penetration perk)

更新于:1 月 18 日 上午 8:58
作者:Mrvecz

- Quick further patch
- Nerfed Pythons rifle back to 3 Ammo and lowered its damage spread top roll abit on first 4 tiers (much closer to an assault rifle now)
- Changed MSGT perk from the presence perk to Scouting Report
- Removed baseline enemy tongue pull from Python, now it took place of low profile
- Python still can pull friendly troops around baseline so the By My Command synergy is guaranteed to work, the friendly pull is still an obscure use perk so i dont mind it being baseline, while hostile grabbin one is more generally useful (especially with Pythons whoopin +35 aim for the tongue grab)

更新于:1 月 18 日 上午 5:13
作者:Mrvecz

- Fixed Bluey getting mag tier rifles for laser tech
- Possibly fixed Desolator not being handed out properly if you are not playing with Requiem Legion
- Buffed tongue aim for Python by +5 (35 now)
- Various localization and internal changes and some minor optimizations i cant remember
- Courtesy of Merist, Python and Frost Adder have brand new trees with new abilities, Frost Adder lost abit of its raw DPS but gained the frost synergy back and a very cool perk called Thermal Shock that punishes enemies that are frost immune, you know, like Chosen
- Python has reworked tree and has better squad support perks, grenade perks and some improved abilities
- Sentinel tail deals melee damage once more, this should let them damage Custodians during the bind
- Fixed Harrier Rifle having broken requirements
- Stim Bite now upgrades like a medkit once nano medicine is researched (Goes from 4 to 6 HP)
- Friendly Tongue Pull is now affected by By My Command (Python)

更新于:1 月 13 日 上午 7:00
作者:Mrvecz

- Groundwork done for frost adder and his upcoming overhaul (added shotgun to LW perks so it should work with stock slugshot now
- Fixed frost viper not being able to upgrade in weapons properly, they used advanced weapons instead of rifle tech, now they unlock weapon tier properly.

更新于:1 月 11 日 上午 9:48
作者:Mrvecz

- Fixed missing smg sounds (hopefully)
- Fixed Fire Vipers having broken animations