XCOM 2
Expanded Playable Aliens - LWOTC
Ergebnisse 91–100 von 123
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Update: 14. Sep. 2024 um 10:38
von Mrvecz

Major patch

- All melee weapons for aliens have been pushed down a tier of corpse, they only need an autopsy to unlock and lesser corpse to make
mag tier went from Muton corpse to lancer
beam tier went from Muton Elite to Muton
Sectopod to Archon (Archon melee bayonet)

- Mag tier bayonets now have dash melee, but this melee lacks the stun/disorient effect of the bayonet, elite bayonet charge melee does have these effects
- All bayonets have +15 aim now
- New xcom row perk for Taipan - Warriors Fury, which is normally the bonus aim for bayonets, now you can pretty much ensure your Taipan has 100% hit rate

-Increased psi infection distance on Warmasters rifle from 2 to 4 tiles
-New, atm dormant alien soldier, the Viper Marauder, in future he will be given out to XCOM once you finish lib 5 mission
He is a frost mirror version of the viper, shares most of the tree, but better build at ambushing and anti-mech combat
Spawn him if you want, PA_FrostViper is his internal name, Marauder in game

- Faceless is now overhauled and has more frontloaded tree, gains innate pugilist and double time, force level gate of 6 has been imposed
- All synergy weapons are now workshop projects, they are cheap and almost instant to do, synergy weapons unlock as you gather more and more aliens on board and provide alternative specialized weapons.
- Brand new synergy weapon, Sentinels Ballista, requires Naja on board to make, this is a squadsight bolt caster that hits hard and can even knock people off their feet, requires 2 AP to fire, has no long range penalties, even when firing on the other side of the map. Be aware that Sentinel does not have too much aim boosters in his tree so he wont out shoot your actual snipers, but in certain missions, he can be used for squadsight duty.
- Bunch of random fixes, Desolator no longer can roll for the Gift, some minor code optimization
- Warmaster now properly can crash through walls
- Seraphim cannot be gene modded anymore

Update: 9. Sep. 2024 um 3:27
von Mrvecz

- Fixed desolators beam tier weapon being accessible on mag tier
- Some localization changes to Taipan and the Rescue Alien Op (now has more lore explanation how tf it happens if you havent read the archive)
- Thanks to UrbanGhost (Discord) for finding broken brackets, i think some of the aliens affected got robbed of stat on promotion on some of the ranks.

Update: 5. Sep. 2024 um 1:05
von Mrvecz

Small buff patch, abit busy IRL for anything bigger

- Wraith now has Terrorize (fear causing psi attack) and Spray (can shoot with 1 AP with aim penalty), i found Wraith to be somewhat underwhelming compared to the Winter Sentinel or Warmaster, so it has stronger action economy now. Use terrorize when mind spin is on a cooldown, or after using Spray
- Concentration now takes place of Spray
- Possibly a fix for Wraith not having psi animations for non mind spin attacks

Taipan Hussar rework
Both buffs and nerfs
- Lost ghostwalker (now xcom row for 10 AP), gained innate Phantom and Taipan has fully transformed in to Alien Shinobi, i did this to make stealth-build more appeasing
- Phantom is replaced by Reconietour (recharging battle scanner)
- Blitz Attack and Sky Fury blade are both gone for being hilariously overpowered. (Blitz Attack effectively letting Taipan kill 8 man pods by herself) and sky fury blade was abit too much in a single attack, Taipan now has Serial (for ranged based mop up), Reaper (melee based mop up)
- Crusaders Rage is gone
- Fast ball is gone, replaced by center mass (+1 damage for guns).
- Concentration is now in the tree in place of Skyfury blade, now your Taipan can melee Mutons.
- New perk that replaced Viper Reflexes, the Hussars Strike, this is a duo perk that gives Shadowstrike and Iron Curtain, use it to ambush pods and slash their scamper distance, or use shadowstrike for juicy long range critshots.

Be still wary that Taipan is worse at stealth than humans and has larger detection radius than Shinobies or Recon troopers.

Update: 3. Sep. 2024 um 4:14
von Mrvecz

- potential fix for Desolator missing its secondary weapon

Update: 1. Sep. 2024 um 5:42
von Mrvecz

- Lurker is currently suspended and under a rework as i find its current state deeply unsatisfying, you cannot get it via the covert op anymore, currently existing Lurkers will still function and i somehow broke their melee dash ability, so i compensated with Chryssalid Lurker Slash ability from Buildable Units...this has the side effect of supercharging their melee damage but this is a temporary solution

- NEW ALIEN UNIT - THE DESOLATOR
Desolator is a Andromedon armed with a nuclear flamethrower, while this short range weapon does not burn, or is guaranteed hit (Though has +25 aim), it slaps the victims with radiation debuffs (From Claus Assault Troopers, i havent invented anything here)
Radiation can lower aim, mobility, dodge and defence on top of doing decent DOT damage. This flamer does not destroy timed loot or corpses
Be wary of the few enemies that are rad-immune, like Spectres or Purifiers.
As secondary weapon, Desolator has incendiary blob launcher, this does burn and deals AOE, this weapon initial blast damage deals Blazing Pinions, so it ignores explosive resistances.
Desolator can innately dash melee, but be wary that Andromedons are not very accurate with their melee attacks and it does alot of enviromental damage, though it IS quite devastating.

- Some minor fixes
- Fixed Lurker not being able to crash through walls with the Wallcrasher perk active
- Three completely brand new perks for the Desolator, the rad-flame (which is its primary attack), Chlorine Gas Mortar (lcpl perk AOE attack that poisons) and Fire Wall (lcpl attack that creates fire hazard for 1 AP, non turn ending).

Update: 22. Aug. 2024 um 3:45
von Mrvecz

- 4 overhauls of the old aliens made by Kiruka to bring them more in line and to adress all of their problems
1) Hunter
Had issue of being too similar to Prowler, now he has upgraded kit and he is a powerful duelist and ambusher while Prowler is a slayer, Hunter now starts with Phantom and also gains Duel.
Duel is a mark ability that gives both sides guaranteed hits against each other, this is a double edged sword so be careful, but if you would dump action points on your Hunter via Psiops or Officers, he could melt the hardest to hit enemies you could imagine
And of course, melee only enemies cant really utilize this guaranteed hit ability if they wont be able to reach him
2) Harrier
Had issue of 1 build and not really being an explosive expert, also his primary kinda sucks, so now it cannot graze (its airburst grenades, they litteraly wait for the best oportunity to detonate themselves), removed bull rush as that was degenerating build variety with its shere power, added bunch of nade perks, on lcpl you can pick infinite flashbangs, frags or bitterfrost nades, depending on what you want, Harrier also can make grenade traps like Combat Engineers so with enough time, your Harrier can make entire minefields.
Harrier also gains bombardier for bonus grenade range
3) Beleaguer
Could only overwatch, very little fight contribution, one trick pony. Now he has spray (can fire for 1 AP with aim penalty) and also gains ever vigilant, now he can shoot->overwatch, his tree has been upgraded as well to fit his better direct firing capabilities.
4) Bomber
Had very lackluster kit and for a combat engineer/assault like unit, now gets much stronger kit and innate 3 HP wound ignore, paper cuts wont put him to infirmary anymore.

Update: 21. Aug. 2024 um 4:38
von Mrvecz

- All male vipers now correctly use male viper names (Mamba, Sentinel, Adder)
- All newly recruited Frost Adders can now equip ammo types like standard units (current Adders wont be able to)
- Disabled FrostAdder template, use FrostAdder2
This had to be done to get around the no-ammo script Kiruka used.
- New weapon for Frost Adders, Vipers, Mambas and Pythons, this weapon replaces the Frost Adders shotgun
- Its a Viper Shotgun, normally used by Claus Assault Troopers, this automatic, sleek shotgun is more powerful than its frost counterpart, cannot apply bitterfrost but it can accept all ammo types.
No scope Frost Mamba has does work with a shotgun, he can fire for 1 AP with it and then fire again, getting a pseudo rapid fire if he starts the turn with 2 AP and some enemies (like drones) are too close.
Yes this thing has functional animations
- some minor code optimization
- Vipers can no longer use the scramgun
- Current frost adder shotgun is no longer buildable or equipable, switch to the new shotgun now

Update: 19. Aug. 2024 um 9:30
von Mrvecz

-Fix for Andromedon Titan Armor not being equipable
-Fixed missing coil gun armor piercing bonus for Warmasters coil ripple rifle

Update: 17. Aug. 2024 um 9:56
von Mrvecz

- Fixed Lurker not being accessible as reward
- Buffed starting aim of Lurkers even more (They dont have sword aim bonus, their character aim is how they aim)
- FINALLY, covert operations for heroic aliens are one-of-a-kind and you cannot have entire barracks of them anymore, you get 1 of each, per campaign.
So, dont lose them, Warmasters dont grow on trees !

Update: 17. Aug. 2024 um 3:13
von Mrvecz

- Swapped Neural Feedback to Layered armor for Warmaster, this perk row has really strong competition (airstrike and inteligence report) so i think players will find this perk quite attractive, Layered armor is a perk Chosen have that caps the amount of HP lost in a single attack to 40%, this means its impossible to one-shot this unit, you would need 3 such attack in a row.
- Fixed Frost Bombers tesla bayonet not being usable by the Frost Bomber (Trooper could use it instead)
- 2 new GTS upgrades for Mamba and Sapper respectively, these require a Staff Sergeant of XCOM counterparts to upgrade (Specialist and Dragoon respectively), this upgrades permamently boosts the hacking stat of Mamba and Sapper by +15 points for price of 40 supplies per upgrade, so for both of them, 80 supplies. I added this because Aliens lack the ability to use skulljack and redscreen ammo (no pistols) so they can compensate this way.
- LURKER IS NOW FULLY PLAYABLE, for now it can use grenades as i want to get it out of the door for playtesting in real game, but this wont be like this forever.
Lurker is a melee specialist with innate whirlwind, can go to missions injured and its melee damage scales of its rank and armor.
It doesnt have grenade animations, so use at your own peril !.
- Some minor fixes, code optimization and localization changes.
- Major nerfs to Floater, lost detonation shot, some innate dodge and gained sapper and bombardier instead to make airborne bombing more inticing as a build.
- Added a bunch of lore to the commanders archive/UFO, explaining the aliens more and their origin.