XCOM 2
Expanded Playable Aliens - LWOTC
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Update: 30 jun 2024 om 3:41
door Mrvecz

- New and final heroic alien added - Wraith, this MEC sectoid is a psionic unit with a heavy rifle, he is similar to a Spark/MEC soldier (immune to fire, poison and knockback).
- Seraphim nerfed across the board with HP stats, some perks are pushed much later
- Winter Sentinel has new perks, the Glacial Armor, Sentinels Vigilance and Sentinels Hide
- Some localization fixes
- Aliens can no longer be psi gifted (missed that entirely).
- Warmasters missing PCS slot is fixed
- New synergy weapon that needs necromancer and viper to make, its a cryo assault rifle with infinite magazine, it has atm broken armory localization of its abilities but it works in tactical layer.
- You might have noticed increased file size considerably, this is due to a future unit being added to the roster, the Python, this is a completely unique unit that doesnt exist in MJ collection, thanks to Deadput for porting it from XCOMs sequel.
Its a standalone unit and wont require any mods, you wont need Purge Division made by Alpha115

Update: 17 jun 2024 om 4:28
door Mrvecz

- Some minor tweaks to Winter Sentinels xcom row
- Winter Sentinel can now spit frost blobs like Adders or Mambas
- New perk that upgrades Lead the Target in functionality and place in the tree - Sentinels Vigilance, this gives LTT and stay on target, 2 in 1 package.

Update: 15 jun 2024 om 12:27
door Mrvecz

- Replaced Dead Cutter with Undead Hunter on Seraphim, because dead cutter only works against Lost, its useless and is buggy, i rather will go with passive damage boost that will just stack with everything Seraphim does already
This is a band aid, eventually i will tinker around and find a better solution.

Update: 14 jun 2024 om 11:15
door Mrvecz

- Fixed Viper Commando not having quickdraw
- Fixed VC not having PCS slot and +1 mobility on rank up

Update: 13 jun 2024 om 7:30
door Mrvecz

- Fixed Seraphims dead cutter doing no damage
- Seraphim and Archon now can crash through walls because they are shit heads, also because they get stuck on terrain too much
- Fixed mag tier bayonet for Seraphim not being constructable
- Some minor localization changes
- Three new synergy weapons
1) Toxi-blade
Requires Sidewinder and Muton Trooper, this mag-tier esque bayonet inflicts poison on hit (on top of other impairments it already does) and ruptures for +2
2) Tesla bayonet
Requires Frost Mamba and Frost Bomber, this bayonet switches its damage type from melee to electricity and gains massive (8 armor) penetration, but beware of electric-immune enemies !.

These two deal slightly less damage than normal bayonet, so for raw killing potential, stick with basics.

3) Anti-Grav armor
Requires Archon and Floater, this medium armor gives the user perfect flight capability that has no cooldown, its mainly for Archons and Seraphims, they will be able to fly now.

Update: 11 jun 2024 om 4:36
door Mrvecz

- Minor localization fixes to Floater weapons, thanks Tiaz for noticing it

Update: 9 jun 2024 om 10:12
door Mrvecz

- Forgot to remove requiem blazing pinions from Seraphims (doesnt seem to work + they dont need it, they would start eating in to Archons role too much w area denial)
- Archon/Seraphim penetrate +1 armor
- Seraphims bayonet wand has +5 aim (Now +30 aim), given it kinda sucks to miss 95% attacks with a unit that needs adjacency

Update: 8 jun 2024 om 11:48
door Mrvecz

- Viper Commando has double time, +5% crit chance on pistol and unstoppable now
- Completely new Alien and this one takes the cake of exotic units, the Seraphim, this archon-like unit uses blood magic to fuel her abilities, trading health for blood rites, she can sap health with melee and because it is an Archon, can deploy while wounded.

This alien will have janky animations, but is otherwise fully functional and there is alot of testing to be done !.




Update: 7 jun 2024 om 6:14
door Mrvecz

Some changes
- Shredder guns are infinite again because they were duplicating constantly
- Muton Sapper has bombardier baseline now (+2 grenade throw range)
- Frost Mamba has redesigned tree

If you want the new trees and new abilities now, respec your soldier with console command

Update: 30 mei 2024 om 8:03
door Mrvecz

- New playable alien - Floater, this is high mobility flanker with flight capabilities, check discussions.
- Some minor fixes
- Frost Necromancer has completely new tree that addresses long standing issues players had with him (being a dead weight that cant do shit and only gets to a meme-level on MSGT, but nobody has patience to carry him to such rank)
- New passive effect for Mambas, Sappers and Winter Sentinel, this one is only visible in strategic layer in the armory, but this perk gives bonus anti-faceless power if this alien unit is assigned to Haven (Snek and Muton make traps and set up surveilence cameras in the havens to catch Faceless, while Winter Sentinel is so spooky and dangerous that Faceless think twice when infiltrating a Haven that is under his protection).